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Messages - MusicallyInspired

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1606
Too bad...we'll get a good competition going again sometime, though. I just haven't the time right now.

1607
I'm not going to be able to make it, I'm afraid :(.

1608
Ugh....I haven't had a lot of time at all to work on anything yet. Things suddenly got super busy. There's a good chance I'll be going to an audio production school in September and I'm trying to get ready for that as well as a million other things I have to be on top of. There's still 12 days left, though. You never know.

I did try to sit down with the template and figure out how to do stuff. I didn't get very far. It seems pretty complicated and seeing as how I don't remember a lot of the tricks I learned for regular SCI games, learning a whole new method of developing seemed like a daunting task...

For instance, how do you add a new inventory object (that you pick up and don't start with at the beginning of the game) to the inventory GUI?

1609
SCI Development Tools / Re: SCI Studio vs. SCI Companion
« on: April 16, 2010, 04:51:49 PM »
I find everything in Companion is much more intuitive. From the art editing to the scripting. The picture editor in Companion has enhancements over Studio's that sells it for me. I like the elipse tool, the picture importer, the event copy/paster/mirrorer and such. I really have no reason to use SCI Studio other than my Win98 laptop won't run SCI Companion very well at all.

1610
Forum Support and Suggestions / Re: Recommended Link
« on: April 11, 2010, 09:04:55 AM »
It does open some games differently than others. EGA SCI1 games, or instance, open correctly whereas I believe Version 1 gets the palettes a bit wrong.

1611
Forum Support and Suggestions / Re: Recommended Link
« on: April 11, 2010, 12:39:18 AM »
Indeed. I believe Version 1 can open some games that my version can't. But anyways. Sorry it took so long. Computer trouble.

http://brandonblume.com/games/sciviewer_cli_gui.zip

1612
Forum Support and Suggestions / Re: Recommended Link
« on: April 09, 2010, 03:05:40 PM »
I'll get them up when I can. The GUI version that goes with them also has a few capabilities that "Version 1" doesn't have. I'll bundle that too.

1613
Forum Support and Suggestions / Re: Recommended Link
« on: April 06, 2010, 02:39:00 PM »
Indeed. And we seem to be seeing a resurgence in the Sierra community lately for whatever reason. I believe the Sierra Help Pages and the recent re-releases on GoG have contributed to it in some way. It really is prime time to start making such utilities available for the interested before the interest dies out again.

1614
Forum Support and Suggestions / Re: Recommended Link
« on: April 06, 2010, 01:21:25 PM »
Ah yes. There's also the SCI EGA decoder and the SIC32 resource dumper that I have as well. I also found some Russian SCI decoding tools somewhere. Basically the same thing as the EGA and VGA decoders, though, except a little more fancy and with less understandable writing (unless you read Russian).

Or did I get that from you?

1615
Forum Support and Suggestions / Re: Recommended Link
« on: April 06, 2010, 12:21:29 AM »
What sorts of SCI tools do you have, Collector?

1616
Neat idea! And what a great way to get the ball rolling in the community again. Things are looking pretty busy for me in the next few months but I'm sure I can find time to do a short game in P&C. Hopefully there's a good turnout.

1617
SCI Syntax Help / Re: Overlaying one pic to another pic
« on: April 03, 2010, 06:27:44 PM »
Nice to see you, lskovlun!

1618
SCI Community News / Re: Half of a new tutorial has been added!
« on: April 03, 2010, 03:02:47 PM »
Sweet. Having a P&C template game to start from would be spectacular.

1619
Everything-Else / Re: We're back!
« on: April 03, 2010, 09:11:56 AM »
It's sitting there....unfinished...on one of my flash drives. I hadn't done a lot of work on it in couple years I believe. I sat down with it a few weeks ago and made the game playable from the beginning all the way until when you get inside Dracula's castle.

And by playable I mean very basic. So far Red Riding Hood isn't random and continually appears on one screen (rather than the few screens she's supposed to show up in), doesn't walk around, and uses AGI graphics. Once you give her the goodies she alters her appearance and then when you leave and come back she's gone for good. The things I have programmed in properly are the wolf, the journey underwater, the ride on the magic carpet, the ride with the boatman and all the different combinations of objects you could be wearing during that time (cloak, ring, and necklace). No baddies show up at all (enchanter, dwarf, Hagatha). I'm really just trying to get the skeletal game fixed up and finishable before I add in all the bells and whistles. The ghosts in front of Dracula's castle work nicely though...but all still AGI graphics.

I'm still haven't finished all the screens in SCI yet. I'm using AGI placeholder backgrounds for about 70% of the game still.

1620
SCI Community News / Re: Half of a new tutorial has been added!
« on: April 02, 2010, 10:55:16 PM »
Nice stuff. I'll have a look through.

I can upload the demos we had if you're interested in a disappearing icon bar. Maybe you can think of something I didn't.

Interesting stuff. I particularly liked how you made the inventory window a pic resource rather than a GUI window port. Now all we need is a proper pathfinding code for the walk cursour to avoid control lines and blocked views. I tried doing this by utilising the Avoid class but I was unsuccessful. I wonder if it's possible? I know that the pathfinding in SCI1+ games was built right into the interpreter (at the expense of the parser) rather than scripted.

EDIT: Here's the demo I had. The iconbar stuff is in a script called setRegions (script 201).

P&C Icon Bar Demo

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