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Messages - MusicallyInspired

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Everything-Else / ActiVision Reconsidering KQ9's Release
« on: May 04, 2010, 05:04:59 PM »
The KQ9 project (dubbed The Silver Lining) was shut down a few months ago by ActiVision when the team submitted their pretty much complete game for review. Since the original fan license was made with Vivendi, ActiVision had only a faint idea of what TSL was and just issued a C&D.

Honestly, it just seems like their trying to recover some publicity after the Infinity Ward fiasco.

SCI Syntax Help / Re: Headaches Using the door script
« on: May 04, 2010, 01:42:55 PM »
I've never tried using a sound effect with a door. I probably will now that we have the ability to use digital sound effects. But I'm holding off on adding music and sound effects for KQ2SCI until the whole game is completed scripting/art-wise.

SCI Development Tools / Re: SCI Studio vs. SCI Companion
« on: May 04, 2010, 01:41:43 PM »
I thought you did that on purporse seeing as the character you play is supposed to be a kid? That's the impression I got anyway lol.

For what it's worth, I think the graphics are fantastic. From the backgrounds to the sprite/animation art. Definitely does the job, anyway. Sure things could be better, but for one month's worth of work that's darn good.

It was probably on his end. His download was probably unfinished. Happens every now and then to me as well. He probably just needed to redownload it. I had no problems.

Yeah I noticed the bit about the logo and dosbox. I could have rewritten the changestate to insure that the logo came together completely but that would cause it to take way too long. Acceptable loss there. As for XP, only the internal speaker is supported so just playing straight as is should be fine. your not gaining anything musically by going the dosbox route. XP is what I'm running still.As for the puzzles, if I can even call them that, are pretty straight forward, you'll get there I'm sure.

Well like I said, if I play it through raw XP I don't get sound (even from PC Speaker) and the graphics glitch like crazy. The cursour duplicates on the screen and pieces of areas duplicate onto other areas of the screen. It's not pretty. But DOSBox with 22,000 cycles seems to work nicely.

And I'm sorry. I don't have the shoelace anymore since I got the balloon with the string. My bad :).

Just fired it up here. Doesn't seem to be DOSBox-friendly. The first animation takes far too long and switches scenes before the logo is assembled. I can't play it without DOSBox because I'm using XP which has no sound and the graphics glitch horribly on DOS games. It also crashes in ScummVM before it even starts...too bad.

EDIT: Running the game in 22,000 cpu cycles in DOSBox seems to clear it up nicely. I'm now stuck with the shoelace, poster, and stringed-baloon. Let's figure this out...

Too bad...we'll get a good competition going again sometime, though. I just haven't the time right now.

I'm not going to be able to make it, I'm afraid :(.

Ugh....I haven't had a lot of time at all to work on anything yet. Things suddenly got super busy. There's a good chance I'll be going to an audio production school in September and I'm trying to get ready for that as well as a million other things I have to be on top of. There's still 12 days left, though. You never know.

I did try to sit down with the template and figure out how to do stuff. I didn't get very far. It seems pretty complicated and seeing as how I don't remember a lot of the tricks I learned for regular SCI games, learning a whole new method of developing seemed like a daunting task...

For instance, how do you add a new inventory object (that you pick up and don't start with at the beginning of the game) to the inventory GUI?

SCI Development Tools / Re: SCI Studio vs. SCI Companion
« on: April 16, 2010, 04:51:49 PM »
I find everything in Companion is much more intuitive. From the art editing to the scripting. The picture editor in Companion has enhancements over Studio's that sells it for me. I like the elipse tool, the picture importer, the event copy/paster/mirrorer and such. I really have no reason to use SCI Studio other than my Win98 laptop won't run SCI Companion very well at all.

Forum Support and Suggestions / Re: Recommended Link
« on: April 11, 2010, 09:04:55 AM »
It does open some games differently than others. EGA SCI1 games, or instance, open correctly whereas I believe Version 1 gets the palettes a bit wrong.

Forum Support and Suggestions / Re: Recommended Link
« on: April 11, 2010, 12:39:18 AM »
Indeed. I believe Version 1 can open some games that my version can't. But anyways. Sorry it took so long. Computer trouble.

Forum Support and Suggestions / Re: Recommended Link
« on: April 09, 2010, 03:05:40 PM »
I'll get them up when I can. The GUI version that goes with them also has a few capabilities that "Version 1" doesn't have. I'll bundle that too.

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