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Messages - MusicallyInspired

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1621
SCI Development Tools / Re: Script issues with Companion
« on: June 02, 2007, 02:01:39 AM »
Ah, many thanks! Didn't even know that file existed. Yeah, automatic would be nice. Thanks for the help.

1622
SCI Development Tools / Script issues with Companion
« on: June 01, 2007, 07:05:32 PM »
I tried creating a room script for resource number 44 and it says it already exists. I know it does not exist. And it doesn't even exist in the "src" directory. The whole problem started when I was creating room scripts and after I finished 43 it automatically went straight to 45 instead of 44. I didn't realize this until I hit about script 50. Then I deleted them all down to 43 and tried starting again, but instead it took me to resource number 51 and said that all the scripts from 44 to 50 already existed...even though I deleted them from the game and the "src" directory. Any ideas? Will I have to use a backup directory?

1623
SCI Syntax Help / Re: Best suggestions for adding sound?
« on: May 24, 2007, 02:40:07 PM »
Nice! Can't wait for the release.

1624
SCI Syntax Help / Re: Best suggestions for adding sound?
« on: May 20, 2007, 10:25:47 AM »
Sweet! Will the sound previewing option work as well?

1625
SCI Development Tools / Bitmap-SCI0 Converter Example
« on: May 19, 2007, 01:54:49 PM »
Just like to show what a great tool that bitmap to picture resource converter is just in case people are wondering how well it works. I converted a High Coloured remake of a KQ3 picture I made with it and the results look not unlike the few EGA version of VGA games that Sierra made (SQ1 Remake, SQ4, KQ5, LSL1 Remake, LSL5, Longbow, etc). Here' s how it looks.




I may use this converter exclusively for my next SCI0 remake.

1626
SCI Development Tools / Re: New SCI Resource Viewer Program
« on: May 06, 2007, 06:00:30 PM »
I'm not sure I understand your post. But if I was going to write an MT-32 soundtrack with my own MT-32 instruments it would sound fine in my software but as soon as I converted it to SCI sound resource format the instruments would be all wrong since I don't have a patch file containing the correct instruments I made specifically for the soundtrack that the game would use to send said instruments to the MT-32. Same goes for adlib/sound blaster it would come out all wrong without a proper patch file.

1627
SCI Development Tools / Re: New SCI Resource Viewer Program
« on: May 06, 2007, 12:00:33 AM »
Sierra's patch files have nothing to do with the MT-32 by itself.

1628
SCI Development Tools / Re: New SCI Resource Viewer Program
« on: May 05, 2007, 03:46:28 PM »
Quote
Well, that goes quite beyond my capabilities at the moment.  Why the need for a custom General MIDI driver?  Why not just use the gm.drv and then everyone knows which instruments are which?  You said General MIDI was no good for some reason?

Well if one already exists than great. But officially there isn't a gm.drv bundled with Sierra games that's all I was saying. General MIDI would be fine for the everyday fangame maker who wants to put his favourite MIDIs into the game or even a composer who doesn't have an MT-32. I'm just saying keep the ability to use MT-32 as well since I think MT-32 is better than General MIDI. The only thing is if you can use MT-32, at the moment you'd have to use one of the Sierra game patch files with their own custom instrument list and you can't use your own list. That's why I'm asking about the possibility of making a custom patch file. Would it be very different from a SyxEx file you think? I have no idea I'm just guessing here.

1629
SCI Development Tools / Re: New SCI Resource Viewer Program
« on: May 05, 2007, 01:01:51 PM »
That may very well be.  The Adlib and Yamaha sound fine.  How do I fix it? 
I wouldn't say it's something that needs fixing. I assume you're using Sierra games to test the sound previewing, right? I don't think there's any way to translate Sierra game stuff to General MIDI since every Sierra game has a completely different instrument patch list and sometimes have instruments or sound effects that you just can't find a General MIDI alternative for. Even if you succeeded for one game it wouldn't work for another. What the program at the top of this thread has is a drop down list where you can select whichever format you want (Yamaha, MT32, General MIDI which SCI0 games don't have unless a General MIDI patch and driver is created for fangames, Digital also which SCI0 doesn't have, and adlib/sound blaster) and then you pick the MIDI output in the program settings and it just puts whatever you've selected in the output you've selected. I say keep it that way. Don't try to translate into General MIDI because it's impossible for every game. Go the route of making a custom General MIDI driver and patch specifically for fangames. But don't let the program translate anything.

Quote
Not sure what you're asking here... a way to make custom patches?

Yeah. Is that possible?

1630
SCI Development Tools / Re: New SCI Resource Viewer Program
« on: May 05, 2007, 12:51:53 AM »
Are you sure the instruments aren't just wrong because the MT-32 instrument lists (especially Sierra's altered ones) are different from the General MIDI standard?

I should also mention as well that I wouldn't be using General MIDI for my SCI0 games. I'll be writing specifically for the MT-32 the same way Sierra did, maybe even with custom patches. I'll just have to figure out how to make the adlib custom patches. Is there a way to do that by any chance?

I'd just like SCI0 to stay away from going entirely General MIDI. The MT-32 is much better. If we can have both, that's fine, I just don't want some automatic General MIDI standard or something going on when it's importing MIDIs into the game.

1631
Everything-Else / My Website - Big Update
« on: May 02, 2007, 06:53:48 PM »
http://brandonblume.commerceculture.co.uk/

I've overhauled my once music-only website to contain everything I'm interested in now. From music to games, to artwork, to whatever. If it interests me it'll end up there probably. I'm still working on the art section and once that's finished I'm going to be making a section for my wife's talents as well. Check it out if you like.

Also, I have new forums to replace the New Dimensions and KQ2SCI forums I had. This should make things easier on people and myself. By all means, register if you feel the need and talk about whatever. Hope to see some there.

http://brandonblume.freeforums.org/

1632
SCI Development Tools / SCI1 background converter/creator?
« on: April 26, 2007, 12:42:37 PM »
I'm looking for a program that creates SCI1x picture resource files. Does one exist? Even if it's just something like modifying the background a bit but keeping the control and priority screens intact.

1633
SCI Development Tools / Re: New SCI Resource Viewer Program
« on: April 12, 2007, 01:27:42 PM »
Update, there is now exporting capability!

http://www.geocities.com/sciviewer/sv1.zip

1634
SCI Development Tools / Re: New SCI Resource Viewer Program
« on: April 01, 2007, 10:52:22 PM »
There's no extracting ability yet but at least we know sound previewing is possible in the form I mentioned not long ago. If something like this was incorporated into SCI Companion it would absolutely rule! Next is to implement it into SoundBox and implement SoundBox into SCI Companion :D. Yes, I'm getting ahead of myself I know.

1635
SCI Development Tools / New SCI Resource Viewer Program
« on: March 31, 2007, 10:52:28 PM »
Somebody dropped by the Janitorial Times (SQ Forum) and showed this little beauty, It even has sound preview support!

http://www.geocities.com/sciviewer

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