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Messages - MusicallyInspired

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1621
Yeah I noticed the bit about the logo and dosbox. I could have rewritten the changestate to insure that the logo came together completely but that would cause it to take way too long. Acceptable loss there. As for XP, only the internal speaker is supported so just playing straight as is should be fine. your not gaining anything musically by going the dosbox route. XP is what I'm running still.As for the puzzles, if I can even call them that, are pretty straight forward, you'll get there I'm sure.

Well like I said, if I play it through raw XP I don't get sound (even from PC Speaker) and the graphics glitch like crazy. The cursour duplicates on the screen and pieces of areas duplicate onto other areas of the screen. It's not pretty. But DOSBox with 22,000 cycles seems to work nicely.

And I'm sorry. I don't have the shoelace anymore since I got the balloon with the string. My bad :).

1622
Just fired it up here. Doesn't seem to be DOSBox-friendly. The first animation takes far too long and switches scenes before the logo is assembled. I can't play it without DOSBox because I'm using XP which has no sound and the graphics glitch horribly on DOS games. It also crashes in ScummVM before it even starts...too bad.

EDIT: Running the game in 22,000 cpu cycles in DOSBox seems to clear it up nicely. I'm now stuck with the shoelace, poster, and stringed-baloon. Let's figure this out...

1624
Too bad...we'll get a good competition going again sometime, though. I just haven't the time right now.

1625
I'm not going to be able to make it, I'm afraid :(.

1626
Ugh....I haven't had a lot of time at all to work on anything yet. Things suddenly got super busy. There's a good chance I'll be going to an audio production school in September and I'm trying to get ready for that as well as a million other things I have to be on top of. There's still 12 days left, though. You never know.

I did try to sit down with the template and figure out how to do stuff. I didn't get very far. It seems pretty complicated and seeing as how I don't remember a lot of the tricks I learned for regular SCI games, learning a whole new method of developing seemed like a daunting task...

For instance, how do you add a new inventory object (that you pick up and don't start with at the beginning of the game) to the inventory GUI?

1627
SCI Development Tools / Re: SCI Studio vs. SCI Companion
« on: April 16, 2010, 04:51:49 PM »
I find everything in Companion is much more intuitive. From the art editing to the scripting. The picture editor in Companion has enhancements over Studio's that sells it for me. I like the elipse tool, the picture importer, the event copy/paster/mirrorer and such. I really have no reason to use SCI Studio other than my Win98 laptop won't run SCI Companion very well at all.

1628
Forum Support and Suggestions / Re: Recommended Link
« on: April 11, 2010, 09:04:55 AM »
It does open some games differently than others. EGA SCI1 games, or instance, open correctly whereas I believe Version 1 gets the palettes a bit wrong.

1629
Forum Support and Suggestions / Re: Recommended Link
« on: April 11, 2010, 12:39:18 AM »
Indeed. I believe Version 1 can open some games that my version can't. But anyways. Sorry it took so long. Computer trouble.

http://brandonblume.com/games/sciviewer_cli_gui.zip

1630
Forum Support and Suggestions / Re: Recommended Link
« on: April 09, 2010, 03:05:40 PM »
I'll get them up when I can. The GUI version that goes with them also has a few capabilities that "Version 1" doesn't have. I'll bundle that too.

1631
Forum Support and Suggestions / Re: Recommended Link
« on: April 06, 2010, 02:39:00 PM »
Indeed. And we seem to be seeing a resurgence in the Sierra community lately for whatever reason. I believe the Sierra Help Pages and the recent re-releases on GoG have contributed to it in some way. It really is prime time to start making such utilities available for the interested before the interest dies out again.

1632
Forum Support and Suggestions / Re: Recommended Link
« on: April 06, 2010, 01:21:25 PM »
Ah yes. There's also the SCI EGA decoder and the SIC32 resource dumper that I have as well. I also found some Russian SCI decoding tools somewhere. Basically the same thing as the EGA and VGA decoders, though, except a little more fancy and with less understandable writing (unless you read Russian).

Or did I get that from you?

1633
Forum Support and Suggestions / Re: Recommended Link
« on: April 06, 2010, 12:21:29 AM »
What sorts of SCI tools do you have, Collector?

1634
Neat idea! And what a great way to get the ball rolling in the community again. Things are looking pretty busy for me in the next few months but I'm sure I can find time to do a short game in P&C. Hopefully there's a good turnout.

1635
SCI Syntax Help / Re: Overlaying one pic to another pic
« on: April 03, 2010, 06:27:44 PM »
Nice to see you, lskovlun!

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