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Messages - MusicallyInspired

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46
Mega Tokyo SCI Archive / Re:Freddy Pharkas
« on: September 10, 2002, 08:36:09 PM »
well, Black Cauldron and whatever else was on there were small games too. FPFP is like 9 megs. and then theres the CD version. if Al wanted to release it on his site he probly would have wanted to the latest version for download (which would be the CD version) but that would be too big maybe.....i dno tho. maybe i have no idea what im talkn about (which would be quite possible)

47
Mega Tokyo SCI Archive / Re:MP3's and VGA?
« on: September 07, 2002, 01:17:33 AM »
i think MODs would be kool. would be interesting to have a whole new code written for it so the interpreter gives options to play a certain pattern from a MOD whnever you want it to be played....but like was said earlier, probly would take excessive amount of hacking.

48
Mega Tokyo SCI Archive / Re:Soundbox
« on: August 30, 2002, 09:29:50 PM »
yes i thought of viewing the html source code and copy/pasting the link and got it...i cant run it cuz of the dll file either tho. and i overwrote the old program :( ops.

49
Mega Tokyo SCI Archive / Re:Soundbox
« on: August 30, 2002, 03:47:47 PM »
how come i cant see anything on the site!?!?!? all i see is back buttons to go back to the main page and its the same with every other section there....all empty pages...help please!

can u just put the link to the zip or whatever so i can download it directly if i cant see the page?

50
Mega Tokyo SCI Archive / Re:Favourite Death from SQ3
« on: August 30, 2002, 01:16:40 AM »
HAHAHAHHAHAHAHAHAHAA i never saw that take metal death before!!! hilarious! look at his face! LOL. he hops up and down...HAHAHAHAHAA thats the best ever

51
Mega Tokyo SCI Archive / Re:scrolling in sci0
« on: August 28, 2002, 03:03:07 PM »
oh! also yet again...

in the SQ4 there is a store in the Galaxy Galleria name "Hz. So Good". but in the EGA version its called "Radio Shock"

i think thats all now...

52
Mega Tokyo SCI Archive / Re:scrolling in sci0
« on: August 28, 2002, 02:55:06 PM »
oh also....the SCI Decoder version i used was the VGA decoder version

53
Mega Tokyo SCI Archive / Re:scrolling in sci0
« on: August 28, 2002, 02:54:10 PM »
im new here but id like to just add that i also have KQ5EGA and SQ4EGA. they are *not* VGA games with EGA drivers. they are separate versions. i tried looking at the pictures and views with SCI Decoder but both come out in a mess of pixels stretched out over the screen with a screwed up palette which makes it impossible to tell what they are. SQ4EGA is (unlike the VGA version) decodable tho and you can take pictures and views and sounds etc out of the game. i took Roger from SQ4EGA and put him in SQ1VGA. looked awkward but it worked. but you cant put VGA views/pictures in EGA games. i also took sounds out of SQ4 and patches and replaced a bunch of sounds in SQ1VGA with them. kool experience :).

i also have Heart of China around here somewhere and its supposed to be a VGA game (am i right? im not sure) but my version is EGA. then i read in the manual that if a certain version doesnt work or somethn you can mail sierra and they will send you an Disk version with EGA graphics instead. thats about all i can remember.

i seem to be 2 disks short of KQ5EGA but it still works. i havent gotten past the beach with the rowboat tho cuz i lost the dumb copy protection so i dont know how far the game will go before it stops work ncuz i dont have the last 2 disks.

the difference between the EGA and VGA versions is that the VGA versions (well with SQ4 anyway) only have Resource.000 along with Resource.map but the EGA versions are like SQ1VGA/PQ3/KQ5VGA in that they dont have a resource.000 file but have resource.001, resource.002, etc.

anyways there you go...

54
SCI Syntax Help / Re: SCI0 - Custom buttons, windows and gauges
« on: June 11, 2023, 06:08:16 PM »
Well yes besides that. KQ6's was certainly unique though.

55
SCI Syntax Help / Re: SCI0 - Custom buttons, windows and gauges
« on: June 11, 2023, 03:39:09 PM »
Heh that's awesome. It's always neat to see how Sierra used the line-drawing features of SCI because it's not really that common I don't think. SQ4's Sequel Police laser shots is one really cool implementation.

56
SCI Syntax Help / Re: SCI0 - Custom buttons, windows and gauges
« on: June 11, 2023, 02:14:47 PM »
I never really liked Brian's custom GUI code because it draws all the cels inside the textbox instead of outside (like KQ1SCI does). I always meant to go back and try to rewrite it, especially now that we have the KQ1SCI decompiled source. Just another of those things in the long list of things I haven't gotten around to. That would also solve the rounding error that causes the extra space on the right side of the window. Because, as was said, depending on the size of the textbox it doesn't always draw the cel exactly to the edge of the window. I think some of this has to do with the cel widths honestly. It can't really predict properly somehow.

Interestingly, I think sometimes (again, depending on the size of the window), it actually cuts off the cell instead of giving it too much space.

57
Everything-Else / Re: ChatGPT is WRONG!
« on: June 11, 2023, 02:04:04 PM »
I've been using ChatGPT off and on to help with C++ syntax and some Excel formulas. It's quite useful as long as you keep it to small blocks of code. I once asked it to write me an entire C++ program that performed the actions I specified and it did...but the more I added, the longer the program was and ChatGPT's output apparently can only be so long before it just....stops outputting. So I elected to ask it to write code in blocks instead and that was extremely useful for developing my FB-01/IMF SCI patch bank converters to its native sysex format that the FB-01 can understand. And also back again. It took me a while, but it would have taken me way way longer to do it myself (I still consider myself a novice programmer at best). Asking it to write small blocks of code for simpler functions also still puts you in the driver's seat for the overall design and flow of the program.

I also asked it about SCI one time by feeding it a link to the online SCI Documentation and questioning it on syntax and how certain functions are performed. Most of its responses were actually correct! I even had arguments with it about how a certain SCI function worked (something about speech triggering with DoSound or DoAudio) and it was actually correct and I was wrong. Considering SCI Script is not that well known and is so niche, it's kind of incredible that it could figure it out and get to know it somewhat at all enough to correct me on a bad assumption.

ChatGPT and AI is great as long as you're aware of its weaknesses. It is absolutely prone to hallucinations (outright lies) and you have to be wary of that. If you understand syntax (or any subject) enough and know what output/result you're shooting for and can recognize when ChatGPT gets it wrong, you can stay on top of it and it becomes an effective tool. You can really get a lot done a lot faster than if you're just working it out on your own or if you have to ask questions online and wait for responses. It's kind of a live search engine that can give very specific results to your exact needs rather than very broad responses that you have to sift through to find something actually useful or helpful sometimes (like a problem someone had on StackOverflow that's similar but not entirely the same as yours).

Not everything you read on the internet is true either, AI aside. And since AI is based on the database that is the internet, you have to be just as careful as before. I don't think the future of AI is in doing everything for you (which breeds laziness and reminds me of that TNG episode where this ancient advanced civilization was so advanced that they forgot how everything worked and tried to steal children from the Enterprise). I think the future of AI is in streamlining the work you do. If you just take everything it says for granted, well...



If you're writing a Pong clone and your ball bounces wrong because you used DX instead of DY, I'd say the cause would be pretty obvious. Not the best simplistic example you could've come up with. But please, try again.

Something like this, a silly user error that you missed, is something that AI could point out (with exceptions and caveats, of course, at least in its current state) while built-in syntax checkers can't because the syntax is technically correct. As long as you've described what you want your program to do to the AI and it understands your goal. And yes, that example would be pretty easy to diagnose and debug, but think of other more complex issues that are just hard to spot sometimes. It would draw your attention to them faster and those mistakes and oversights would be far less common in the future.

58
SCI Syntax Help / Re: SCI0 - Custom buttons, windows and gauges
« on: June 11, 2023, 01:46:27 PM »
That constantly happened to me during KQ2SCI and I elected to just ignore it as I never found a way around it. Mind you, that was years ago and in Studio Script and I just never bothered looking into it again. So yes, it definitely happened in SCI Studio too.

59
SCI Development Tools / Re: Sounder 0.5 - with many improvements
« on: April 23, 2023, 03:18:15 PM »
Not just interesting to keep, but crucial. It's an initializing sysex for the SC-55. As I said it contains information necessary for the proper output of the MIDI device for things such as pitch bend range and other settings (sometimes drum mapping data, but I'm not sure if SCI1.1 games utilize that functionality They don't). MT-32's sysex is more than just that as it has outright custom instrument timbres for custom sound patches. But also stores information like pitch bend range, etc. If there is sysex data, it was intended by the composer to output the music properly and absolutely needs to be preserved. Otherwise there will be missing information that affects how the music sounds.

As to what options there should be, my recommendation is this. When exporting a SOUND resource as MIDI and when choosing which music device tracks/channels to output to a MIDI file, for the devices that have PATCH/sysex data (ie- MT-32, GM, FB-01/IMFC) offer these options:

-Save without sysex
-Save sysex into output MIDI file
-Save sysex as separate .SYX file

Perhaps also having a separate section dedicated to PATCH resources would be helpful as well so you can convert them to .SYX or .MID without having to export along with a SOUND resource. That would be a nice bonus.

60
SCI Syntax Help / Re: SCI0: Title screen menu
« on: April 08, 2023, 10:26:44 PM »
Yep, those are the 3 lines I use in the "InitRooms" script that is called after you select Start Game from the title screen. But you can do it anywhere. I also used "(= gProgramControl FALSE)" but that's probably superfluous.

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