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SCI Development Tools / Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« on: August 14, 2022, 09:33:36 AM »
Awesome.
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That has occurred to me, too, but are there any SCI1.0 games with a PCM sound embedded one of its sound resources?
Well, soon we'll have such a tool
I'm glad to hear that it worked!
Regarding the sound issue, I might give a hand here, to automate the manual work needed, but I don't really understand the problem definition.
I have done some work on ScummVM's sound code, but I never touched the sound format itself.
Can you refer me to specs, if any exists, of the old and new formats? Examples of game or two that uses each format?
And what happened to loop points in the new format?
And I didn't understand the comment regarding # of voices channels.
The only other obstacle here would be updating the Sound files to a format that's compatible with the newer interpreter. SCICompanion doesn't correctly support creation of sound resources that work with the earliest SCI1 interpreters.
Export as MIDI and reimport?
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