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Messages - CTxCB

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61
SCI Development Tools / Re: Sierra Viewer (SV.EXE)
« on: November 16, 2015, 08:44:02 PM »
The person who made it appeared, released it, then vanished without a trace and without leaving any source code.
So, you're saying that he / she / they... is / are magic? Also, I found THIS, but no real helpful info to who made it or such.


62
SCI Development Tools / Sierra Viewer (SV.EXE)
« on: November 16, 2015, 08:21:33 PM »
Since the information in the tools section is vague, I thought I'd ask here. Who made Sierra Viewer (SV.EXE)? I'm kind of looking to get my hands on the source code, so I can write an improved version which is capable of reading LSCI (Large SCI / On-Line SCI), which is something that the current version of SV.EXE seems incapable of doing. I'd love this to be my pet project, but the information in the tools section doesn't give any leads to who developed it.

63
Open regedit.exe, then go to
Computer\HKEY_CURRENT_USER\Software\mtnPhilms\SCICompanion

Then right click on the SCICompanion and choose Export. Send the resulting .reg file to me so I can see if there is anything strange.

Then delete the SCICompanion reg key altogether.

("re-installing" SCI Companion won't do anything, as there is no install).


fyi, if something is open in "System", that's pretty low level. You don't have any anti-virus software or something that might be interfering with things?
I don't think so. I can't even SEE SCICompanion.exe in my Task Manager. I have to go into command prompt and do "taskkill /F /T /IM SCICompanion.exe" to get rid of it, or restart.

64
Okay, I've restarted. How do I get rid of "invisible leftovers"?
You just did. No SCI Companion, with visible windows or otherwise, should be running now, allowing you to clean up.

But yet, then I delete the .zip I used, and the copy of SCI Companion I had, and emptied my recycle bin, re-downloaded SCI Companion, and tried to run it, and it did the spinny cursor again, and now... Now, as you can see. I can't delete it again, because it's apparently "in use".

65
Well, easiest way out then would be to simply shut down the computer and restart it.
Okay, I've restarted. How do I get rid of "invisible leftovers"?

66
Yup, you've got invisible leftovers. Check Task Manager.
SCICompanion.exe isn't listed in the Task Manager though. I'm confused.

67

Now, SCI Companion ISN'T apparently running... BUT now when I try and delete the SCICompanion.exe, I get that (after trying to run the exe).

68
I'll see if I can repro. In the meantime, you should be able to hold SHIFT down while starting SCI Companion, and that should reset all settings to default.

First, can you take a screenshot though? It *should* throw up an error message that the game is missing, then let you continue. Maybe the error dialog ends up behind SCI Companion or something?
Still nothing... Ugh, it was fine earlier. But now it just locks up the Explorer Window and the mouse icon spins.

69
Is the entire game deleted or just some files? It might be trying to open the incomplete game. Off hand I am not sure where Phil put the settings, whether in the Registry or an XML in the AppData folder.
The entire game (INN) is deleted, there is nothing there for it to load, thus I thinking that it's encountering an error trying to load something which isn't there.

70
So... I deleted the files of a game I had in SCICompanion after I'd closed it. Now, when I try to open SCICompanion, it does nothing and my cursor just spins... It doesn't even load. How could I fix this? I've tried deleting my SCICompanion files and reinstalling fresh from here.

71
The Games and other Sierra Adventure stuff / Re: No-Shirt Developer(s)
« on: November 15, 2015, 02:23:57 PM »
If what you're looking for is VGA + text parser, I think there are some Sierra games that have that. Or if not, there are certainly some SCI1 Sierra games whose interpreters still have parser support built in, but it was never actually used in a game. Unfortunately, the interpreter that the SCI1.1 template game is matched with (from LSL6) does not have a built in parser. So I think you'd need to decompile an SCI1 game whose interpreter has parser support, and make a new template game based off that. A lot of work.

Re-creating the text parser in script would be possible, but also a significant amount of work and you wouldn't be able to leverage any of SCI Companion's vocab editing support.

Finally, if all you care about is having the easy of bitmapped graphics (but are ok if they are just EGA) with parser support, then you can just use SCI0 and the  "import bitmap to pic" function of SCI Companion, which converts bitmaps into vector commands to generate a pic. A number of fanmade SCI0 games use this...
Yeah... For the type of game I'm trying to do, I think I'll stick with SCI0.

72
SCI Development Tools / Re: INN - LSCIDump
« on: November 15, 2015, 02:15:45 PM »
I love how this has evolved from a discussion about Sierra / AT&T's "ImagiNation Network" SCI-Version (LSCI) and SCI Companion's ability to load such projects, into a discussion about SCI Companion's new flashy, slick looking website... I don't mind though; At least there's somewhere for such discussions to happen. :P

73
The Games and other Sierra Adventure stuff / Re: No-Shirt Developer(s)
« on: November 15, 2015, 02:10:30 PM »
I get it... I kind of have a fondness for the parser games too, because of the ability to express yourself with clearer intent.
Yes! Anyway, could a Text Parser System, and Menu Bar / Menu like SCI0 be made in SCI1.1? Or is it coded too differently to allow it?

74
The Games and other Sierra Adventure stuff / Re: No-Shirt Developer(s)
« on: November 15, 2015, 01:12:40 PM »
something like "look under bed" would be very difficult to do with Point and Click, because it'd have to be a "look area" under the bed, which takes away from the fun of working it out yourself.
I don't see the problem here.
The fact that they could just use the look button and click under the bed, probably even by accident if they're on the wrong pixel (E.g: If they're trying to look at the bed instead of under it). With a text parser, "look at bed" would just give you a description of the bed, but you would have to TYPE "look under bed" to get the thing that might be under it. I just feel that this type of game would be more challenging (in a good way) like that, than using a Point and Click GUI.

75
The Games and other Sierra Adventure stuff / Re: No-Shirt Developer(s)
« on: November 15, 2015, 12:35:49 PM »
SCI0 uses a fixed 16 color EGA palette with four different "virtual palettes" of 40 dithered colors available per background (in-game, your code can draw the background with any of those 4 palettes). SCI Companion doesn't limit anything, you can do whatever the engine supports. The docs should explain this well; if they don't let me know and I'll make it clearer.

Unless you need a text parse interface, though, I would almost recommend using the SCI1.1 VGA template, and just artificially limit your palette to the 16 EGA colors (or use a fixed 256 color palette that is the combination of all 16x16 dithered colors). This is because SCI0 backgrounds are vector-based, which most people find very challenging to draw (and they have to be drawn in SCI Companion). SCI1+ are bitmapped.
So... SCI1.1 doesn't have text parser? It looks like I will have to use SCI0 because of that. Because I feel that a Leisure Suit Larry-Style Game works better with text, and having more ways to do things; It allows for things that couldn't really be done with purely a Point and Click Layout, something like "look under bed" would be very difficult to do with Point and Click, because it'd have to be a "look area" under the bed, which takes away from the fun of working it out yourself.

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