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Messages - aardvark4lunch

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1
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 23, 2016, 02:53:53 AM »
I patched the AUD files because they all broke when I changed the terp. (again, with the me not knowing what I'm doing).

2
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 23, 2016, 02:45:34 AM »
Well, you would know. Again. I have zero experience in SCICompanion

3
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 22, 2016, 10:26:01 PM »
I'm getting a whole lot of errors when I recompile. Thanks to the new terp no doubt.

4
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 22, 2016, 09:59:59 AM »
Weird. I can't find a talker script in my SQV 0_o

EDIT: I just realised I have no idea where to implement the code. If you've already managed to do it in your game, could you possibly have a go of getting it to work in the version I uploaded earlier?

5
SCI Development Tools / Re: NSIS Publisher - SCI Companion's First Plugin
« on: February 22, 2016, 04:39:35 AM »
Great work. Can see myself using this real soon.

6
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 22, 2016, 04:38:07 AM »
Ok, I got a lot of stuff working, Music works no problem now. Voices work too (where I've done them). and the "Doh!" ect. SFX are working too. jsut a couple problems remain.

1.text and speech is still not working
2. when dialogue is skipped, the last voice file keeps playing after the player is given back control
3. I fear I have gotten the stuff working in a really dumb way.

If someone with more experience could look over my work, that'd be much appreciated.
https://drive.google.com/file/d/0B2QwV5L8BhSKak9DNEQ3aFRfMUk/view?usp=sharing

7
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 13, 2016, 10:03:49 AM »
I'm guessing it's nothing TOO complicated. I just need to figure out what it is. :/

EDIT 1: Huh. I deleted resource.sfx and now the KQ6 terp is working with SQV with music and voices working in DOSbox. Only problem is text and speech don't seem to be working global90 is set to 3 in both places and yet, voices only.

EDIT 2: Welp, seems like resource.sfx is mostly used for comedic scream sounds. :/ That narrows it down at least. Just gotta figure out why the terp doesn't like resource.sfx


8
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 13, 2016, 09:48:05 AM »
I'd tried the KQ6 one earlier. Got excited for a sec, then the glitched music hit. Yikes. Not sure where to go from here. Any idea why it would be doing it to the music?

9
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 13, 2016, 06:31:42 AM »
That would be greatly appreciated, if you have the spare time.

10
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 12, 2016, 11:47:16 PM »
Then you need to modify the game files so it works on that interpreter*.

How much would need to be changed? Just a few scripts? Or every script in the game?

11
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 12, 2016, 10:26:02 PM »
I'd be happy to try and get it working in DOS. But I don't really know what I'd need to do, or more specifically how to do it.

12
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 12, 2016, 09:00:35 AM »
I was surprised to find that lip sync works with dialogue portraits automatically. But there are still many things that need to be fixed. When you skip dialogue for example, it gives control back to the player but the speech keeps playing.

It would absolutely be worth making it work in DOS because ScummVM isn't perfect and not everybody uses it.

Damn. Seems like an awful lot of (advanced) work and I have zero experience with this kind of thing :S

13
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 11, 2016, 11:39:28 PM »
- be ok with it only working in ScummVM (you can talk what you have right now and it appears to work), or

Holy crap. The one you uploaded is working in scummVM. Not sure if it'd be worth the effort figuring it out for dos if it's already working in scummVM

https://www.youtube.com/watch?v=hb7ien-ChUA&feature=youtu.be&ab_channel=Aardvark4lunch

Video quality is crap and yes, the voiceovers are terrible. I just quickly recorded them with my webcam to test.

14
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 11, 2016, 11:00:31 PM »
Not sure how true this is. Just recorded quite a long clip and it played for the same short amount of time.
Nope, the version I uploaded was based on the original.

So whatever we've done that's stopped the sound effects from playing might be the same thing that's stopping speech from playing?

I went through the process again, running the game everytime to see when the sound effects stop. They stop when you rename resource.aud to resource.sfx.

15
SCI Development Tools / Re: Voice acting in Space Quest V
« on: February 11, 2016, 10:25:01 PM »
It paused for roughly the right amount of time while the speech played

Not sure how true this is. Just recorded quite a long clip and it played for the same short amount of time.

Also, is the last version you uploaded still based on the copy I sent you? Because in the version you uploaded, it has far fewer sound effects to my version. Whirring of the simulator, hissing sound when it opens etc. Not sure if it's just because of different versions, or if it has something to do with the voices not playing either.

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