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Messages - Daventry

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31
Hi, hrvg
You're writing wrong. The current directory in the DOS is indicated by a dot.
The 'date' directory is subordinate to the current one. You should always start from the current directory when specifying the relative paths of the file location. Or you need to specify an absolute path.

Try writing like this:
patchdir = .\data

32
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 26, 2019, 01:44:21 PM »
hrvg
Thanks

33
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 25, 2019, 01:43:39 AM »
Oui, j'étais négligent. :)

34
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 25, 2019, 12:39:35 AM »
Hi, hrvg
Thanks for the link.
There is an mistake on the your site, it should be Space Quest VI (6), not Space Quest XI (11).

35
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 24, 2019, 02:12:14 AM »
hrvg
Good luck. I'm sure you'll succeed.
Did you translate other Sierra's games as well? Where they can be downloaded?

36
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 23, 2019, 03:22:17 PM »
Good. I'm glad. :)
Quote
I can not insert cursor files into the game (CUR). It is possible?
Why? What for reason? Why is it necessary?
I think (I'm sure) it should be possible, although I've never tried. I didn't need it.
For the files *.scr I tried. It works.

37
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 23, 2019, 01:41:57 PM »
Wrong. 
1. If you do not know the structure of the sierra pictures: *.p56 file, you do not need to use the hex-editor.
2. The 999.pal palette-file does not need to be used.
3. Do export the 82.png file as you described, then in the lower (bottom) left corner to the left of the word 'embedded' there is an icon 'palette editing'. You click on it, appear ('show', 'pop up') a window 'VGA palette editor'. On this window you choose all the colors and click on the checkbox 'used color' (uncheck, deselect), then click button 'Accept'. Then go menu 'File', 'Export as patch file'.

38
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 23, 2019, 10:07:50 AM »
Hello hrvg
That's right.
There are two ways.
1. I copy the entire palette from an English file into French, using a hex editor. This ensures that the palette is 100 percent identical to the original.
2. In the SciCompanion after importing the image, you need to click on the edit palette button. Select all colors and uncheck the "used colors", then apply. Then save as a patch file.
In the palette, the value of the first byte can be 0 or 1.
0 - substitute color
1 - fixed color.
I don't know what it's called in the official documentation. I call on the meaning of the action.
In this picture ALL colors are substitute.

39
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 23, 2019, 02:55:41 AM »
Hi, hrvg
I asked for a French file 82.p56, in which case, I could tell what you're doing wrong. You didn't post it, so I don't know. You can download the correct file. I imported 82.png. Place it in the directory (folder) 'data'.

40
SCI Syntax Help / Re: Police Quest 1 VGA
« on: February 22, 2019, 04:34:01 PM »
hrvg
Where can I download the translation?
The picture 82 contains a palette. In the palette, colors can be fixed or substituted (replaced). Put the translated file 82.p56 here, I'll see.

41
OmerMor
Thanks so much. Very interesting.

42
SCI Development Tools / Re: SCI32 Source Code
« on: January 11, 2019, 07:18:44 AM »
Thanks so much. Have you sci0, approximately 88-90 years?

43
SCI Development Tools / Re: QFG1 VGA
« on: December 14, 2018, 12:27:58 AM »
OmerMor
I haven't tested the whole game completely. Because the main script (0.scr) is affected. A SCIcompanion sometimes makes errors in logic when decompiling. I was thinking about adding a final scene with a flying carpet. But there's a lot we need to change (adding), maybe someday. I don't know the procedure to add corrections to the ScummVM. The patch is attached.

EricOakford
What program can view (edit) resources from the Mac version?
ScummVM already fixed 12 bugs of the scripts.
 41, "moving to castle gate",
 55, "healer's hut, no delay for buy/steal",
 73, "brutus script freeze glitch",
 77, "white stag dagger throw animation glitch",
 96, "funny room script bug fixed",
210, "cheetaur description fixed",
215, "fight event issue",
216, "weapon master event issue",
299, "speedtest",
331, "moving to crusher",
814, "window text temp space",
814, "dialog header offset",

44
SCI Development Tools / QFG1 VGA
« on: December 13, 2018, 03:10:29 AM »
Restored graphics inside Kobolds cave. Unused image of Talking Kobold.

45
SCI Syntax Help / Re: SCI0 Space Quest III Decompilation Problem
« on: October 01, 2018, 10:03:05 AM »
Kawa.
Thanks.

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