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Messages - Daventry

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46
SCI Syntax Help / Re: SCI0 Space Quest III Decompilation Problem
« on: October 01, 2018, 09:04:48 AM »
MusicallyInspired
Really?
Isn't that Arnold Schwarzenegger?
Tell me more it's not Bill Gates?
;)

47
SCI Syntax Help / Re: SCI0 Space Quest III Decompilation Problem
« on: October 01, 2018, 03:10:52 AM »
WD-40
You played this game before? :)
The Elevator is used to kill the Terminator.
https://www.youtube.com/watch?v=zN2SUgg1VX0&feature=youtu.be&t=324

48
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 09, 2018, 04:40:02 AM »
Shaklin
SkummVM does not use files the *.exe, only resource.
Here is the Spanish translation.
https://drive.google.com/file/d/0Bxzz5E3RsIrONEhIQVd4eHZVeFU/view
Laura 1 - only messages have been translated into Russian. The game is still at the ready. It'll be ready in about a year. We are preparing first the 3 other games.
There is a complete translation into Russian KQ4 and SQ3. SQ3 translated from English version, not German. Both games are on the engine SCI0.
https://www.old-games.ru/game/download/761.html (fourth download file)
https://www.old-games.ru/game/download/117.html (second download file)

49
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 08, 2018, 01:02:50 PM »
I like in general your idea with the replacement of vocab file. We should try. We have also translated the entire text from Laura 1. But nobody has ever worked on a dictionary.

50
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 08, 2018, 12:21:52 PM »
Alt + Shift :)
or Win + Space
Ja?
I didn't notice that also need to be changed z and y. I don't use german keyboard every day. Never ever. :)

51
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 08, 2018, 11:15:50 AM »
You don't understand the idea from point 3!
Replace in games font
; -> ö
...
On physical german keyboard simbol "ö"  is located on key ";" (english). Inside the game does not need to switch the keyboard layout! Use english layout!
You type: ;ffnen. But you see on monitor: öffnen.
You add to vocab word ;ffnen and Game Interpreter responds intelligently.
This method works. This is how several games are translated into Spanish and Russian.

52
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 08, 2018, 02:40:56 AM »
Shaklin
Note, on monkeygames.uz there are many games of Sierra in German language.

I just yesterday read about the structure of vocab.000. I had never dealt with this issue before. There's no way to add umlauts to the vocab.000.
You have four ways.
1. Translate messages only. Typing from the keyboard to leave in English.
"open the door" not öffnen (aufmacht) die Tür
2. Translate messages and add to vocab.000:
oeffnen, ueber, dass... etc.
In read.me tell everyone how to enter commands.
3. More complicated. Edit the font.
Replace in font
: -> Ö
; -> ö
" -> Ä
'  -> ä
{ -> Ü
[ -> ü
_ -> ß
$ -> :
% -> ;
^ -> "
& -> '
In text messages replace all occurrences of a characters : on $, ; on %, " on ^, ' on &.
In vocab.000 add necessary words:
[ber (instead über)
;ffnen (instead öffnen)
T[r
da_
G'stezimmer
etc.
4. More more complicated. :)
I'm not sure that will work.
Get sciv.exe from SQ3 German or Larry3 French or Larry3 German or KQ1 (SCI remake).
These games were written with SCI01 interpreter.
Use vocab.900 instead vocab.000.
Edit vocab.910 normaly.

53
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 03:29:19 PM »
Kawa agrees.
Shaklin.
For the translation of SCI0, you can use recoding, as in Spanish translations. Additional characters are in the lower half of the ASCII table. Here is an example,

54
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 12:00:39 PM »
Kawa, thanks.

55
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 09:02:55 AM »
I just removed the 127-character limit check. Thought it would have an effect. We'll have to deal in detail with the algorithm. :( :)

56
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 05:18:21 AM »
Shaklin
Try this file. Write, if it works correctly.

57
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 06, 2018, 03:04:58 PM »
Shaklin
Version SCI of games:
http://wiki.scummvm.org/index.php/Sierra_Game_Versions#SCI_Games
SQ3 de is SCI01.
The claim that the version SCI0 does not support extended symbols of ASCII is misleading.
Colonel's Bequest is SCI0 game.

The truth is just the translated message text. I have not tried text input (and vocab editing) for SCI0. But I think it should work.
Try this. Write without umlauts in the Vocab, and then in the hex editor replace the individual letters.
hangen - > hängen

58
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 06, 2018, 06:06:59 AM »
Shaklin.
You're doing the right thing. SCICompanion and SciStudio does not support Extended ASCII Codes (including table CP850).
As far as I know, there are no such editors.

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