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Messages - Cloudee1

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1
Not sure how I would go about it automatically fixing all of the internal mega-tokyo links, but it looks threadid in the old links equals topic in the new link... and they are 2250 apart from each other. Here I edited the link that Omer pointed to for demonstration.

Uh, and about debug modes take a look at this thread:

http://www.mega-tokyo.com/forum/index.php?board=5;action=display;threadid=1491;start=0

*Update: I think this old link, now points here...
https://sciprogramming.com/community/index.php?topic=3741.0

* Update: Looking at the backup I have, it doesn't look like we have everything... I did a search of the database looking for a big chunk of the mega tokyo link text and I found this post
https://sciprogramming.com/community/index.php?topic=77.msg197#msg197

However when looking at the post, the link that is listed points to topic 7016 and message 58350
http://mega-tokyo.com/forum/index.php?board=5;action=display;threadid=7016;start=msg58350#msg58350

BUT...

The backup I have of mega-tokyo, the topics end at 6883 and messages end on 57328, so from what I am seeing, whatever post I was linking doesn't exist

2
SCI Community News / Mega Tokyo Archive for AGI and SCI Finally Live
« on: June 15, 2023, 10:15:37 AM »
It's been a long time coming, the first couple of times I tried to get these archives added (a couple of years ago) I failed miserably and the project got put on a shelf. Well over the last couple of days I have been looking at this again, and this morning, I fired the trigger. Of course I made a back up before I did, just in case everything caught on fire like the last couple of times. But it seems to have actually worked.

The AGI and SCI archive boards are set to read only and are there really just for fun... These closed down a long time before SCI Companion ever existed, so while you may find some code in there... we have come a long way since then.


3
Mega Tokyo SCI Archive / Re:The parameter is incorrect...Help!
« on: October 15, 2004, 04:51:14 AM »
Yes it is a common problem, Brian has addressed it stating more or less that everything would be have to be rewritten, something about it leaking memory like mad. since these problems primarily occur with win98 and aren't quite so frequent with XP I would strongly suggest trying to use that.

I don't know if the new SCIstudio will have this same bug, I don't think anyone has ever said but since it is an extension of the current studio I would probably say yes.

If you can find it Nychold has reworked scistudio somewhat to suuposedly fix this, I haven't tried it so I don't really know. Somewhere around here, one of these threads, Nychold mentions it and I think there's a link but I don't know where the thread is right now so I'll let you search for it.  ;D

p.s. with xp often times when getting that error you mentioned, you still have an opportunity to save your game. As you will notice when you click on ok nothing happens until you click something else, make that something else the save button and that crash ain't quite so bad.

p.s.s the cascading error, the one that doesn't stop, it sucks.  :-\
 

4
Mega Tokyo SCI Archive / A little sound advice
« on: September 18, 2004, 04:29:15 AM »
O.k. for about the last eight months I have been working on SB AdventurePants on one computer (my slowest, 150Mhz), and today I put the game on another computer(my fastest, 2.4Ghz) and, WOW did it fly through my changestate cycles. My intro animations were well finished before the theme song had barely even began.

While I realise that to some degree this may be somewhat unavoidable, but I am now thinking I should add cue points to the song and then use those to trigger public procedures (that are the animations) and that should help to keep the Intro in relative real time.

So I've opened SoundBox added let's say cue point 1, 2

Does anybody know how to use the cue points?
   --  if when cue point 1 do procedure1
   --  if when cue point 2 dispose procedure1 do procedure2






5
Mega Tokyo SCI Archive / Re:Colonel's Bequest P&C
« on: September 13, 2004, 04:42:45 AM »
Uhm, There is a whole lot of work for you to do to create a point and click anything with the current version of SCI Studio.
As you will notice the template game and Colonol's Bequest both use a text based interface. as far as I know nobody has created a pont and click interface with the current version of SCI studio, at least not that they have mentioned or released.
But as some people like to say you can do anything with SCI all you have to do is script it.
-or you can wait for the next version to come out.
-or use a different game creator, like AGS.

6
Mega Tokyo SCI Archive / Re:Creating Game Help
« on: September 02, 2004, 12:00:01 AM »
There may not be enough room to display all of that on the menu bar, but I can't think of any reason why it wouldn't be possible.

But then again I have never done it so my guess is only a guess, not an educated one.

7
Mega Tokyo AGI Archive / Re:Contest Results
« on: August 31, 2004, 03:41:47 PM »
Now is the time that we dance.

8
Mega Tokyo SCI Archive / Re:Coding Questions
« on: August 30, 2004, 08:53:20 AM »
Read the tutorials at Brian's site.

not the help file but the tutorials.

           

9
Hey Chris I don't remember Brian saying that, I thought he wanted everyone to keep making games with 3 because the syntax isn't that much different.
but as far as say converting ega game to a vga, just updating graphics and dropping the scripts probably won't be sufficient. The user interacts differently in the later sci games, point and click, where as our current input is parser based.


10
Mega Tokyo SCI Archive / Re:Conquest of the Longbow error
« on: August 30, 2004, 08:35:45 AM »
vdm works with my quest of longbow, I installed as adlib sound driver (which I don't have) and the music and sounds work fine. There's an error created by sciv which states it doesn't work, but it does.

11
Mega Tokyo SCI Archive / Re:Conquest of the Longbow error
« on: August 28, 2004, 05:05:35 AM »
I've said it before and i'll say it again, to get sierra's sounds to work I like VDMSound. There's no weird commands or load screen just right-click and run.




12
Mega Tokyo SCI Archive / Re:Conquest of the Longbow error
« on: August 27, 2004, 05:46:35 AM »
... disallow the mouse to work in it ::)

 ;)

 it will only take a moment, as soon as you see that new frame save and exit.

13
Mega Tokyo SCI Archive / Re:Conquest of the Longbow error
« on: August 24, 2004, 05:06:29 PM »
It means that you need to use dosbox to get passed this point.

save your game just prior to shooting, exit and load game with dosbox, restore shoot him and resave, exit game and then just restore.

p.s. while using dosbox the game will play very very slowly but it shouldn't crash when you shoot the lowlife scum for jacking with your woman

14
Mega Tokyo SCI Archive / Re:Is Sci Studio capable of doing multiplayer
« on: August 23, 2004, 06:35:46 AM »
Here's what he first posted about it.
there is a link to his little creation and the source is included.

Other than that I don't really know. Maybe he could fill you in.

15
Mega Tokyo SCI Archive / Re:Need some SCI VGA Views
« on: August 23, 2004, 05:27:42 AM »
Uhm, why don't you just get a gamespy account?


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