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Mega Tokyo SCI Archive / Re:Is Sci Studio capable of doing multiplayer
« on: August 23, 2004, 05:25:45 AM »
Eigen made a simple two player fighting game. (multi players )
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(send gTheMusic:
prevSignal(0)
stop()
number(900) // the sound resource #
loop(1) // how many times you want it to play
play()
)
(if(Said('call/man'))Print("calling"))
Call= noun, imperative verb(instance RoomScript of Script(properties)
(method(doit) // constantly checks
(var dyingScript) // add variable
(super:doit())
(if(<(send gEgo:distanceTo(badMan))20) //if closer than 20
(send gEgo:view(822)setCycle(Fwd)) //an ego dying view
= dyingScript ScriptID(DYING_SCRIPT)
(send dyingScript:caller(832)
register("You would do better to avoid that bad man! "))
(send gGame:setScript(dyingScript))
) // ends if
) // ends method
) // ends instance
(if(Said('use/communicator'))
(if(send gEgo:has(INV_COMM))
programControl()
(send gEgo:view(008)loop(1)cycleSpeed(1)setCycle(End))
Print("Beam me up Scotty!")
Wait(180) // does wait work?
(send gRoom:newRoom(3))
)
(else
Print("You don't have a communicator.")
) // ends INV check
) // ends Use Com
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