Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cloudee1

Pages: 1 2 [3] 4 5 ... 83
31
Mega Tokyo SCI Archive / setting gEgo's properties
« on: June 15, 2004, 02:25:08 AM »
Ok,

So let's say in one of my room's, not global, I have an ego which is 35 pixel's wide and when ego is on control color something happens.

Currently it depends on what part of ego is on the control color.

What I am unsure of is how do I set it so that if any part of ego (either bottom right or bottom left) is on control color then the reaction will take place.


32
Mega Tokyo AGI Archive / Re:contest
« on: June 07, 2004, 05:05:34 PM »
Hey Joey how about having the people who are in the contest submit the views, as entry fee.

If there is a set amount of things that everyone must submit, one character, two rooms, etc. etc.

Then everyone will know about a few resources but it will be fair in that they will know about the same number of resources.

Plus you don't have to do all the work.  ;)

33
Mega Tokyo SCI Archive / Re:Call For Help
« on: June 07, 2004, 02:12:18 PM »
Alright everyone keeps saying that they don't think anyone, or very few "professional" games will be made, everytime you guys say this you are outcasting those of us who are trying just that.

http://freewebs.com/emptysacproductions/sbadvent.html

As far as when 4 will be released, I HOPE it isn't until after I finish my game in 3, that is why you haven't heard me ask.

Brian everyone keeps talking about decompiling and extracting but I want to thank you for creating something that I can use to create my own games. Some of us are trying.

34
Mega Tokyo SCI Archive / Re:Will SCI Studio be released?
« on: May 24, 2004, 03:34:35 AM »
Ope, you just miffed me.  >:(

Any person should have full ownership of their name. Brian, myself, or you should be able to ask that your name be removed from something that you don't endorse.

Rather than beat this dead horse any longer I will give you an example to illustrate:

"This herpes cream really works.  I, --> insert anyones name <-- wouldn't lie about such a thing, I know from personal experience and guarantee it to clear up your worst outbreaks."

Any real name you add, unless they have a really good herpe cream to sell, would say and expectedly so "hey man, take my name off of that s**t." Brian is no exception.

In general:
Sometimes tempers may flare and that one line shot may get fired, sometimes more. But it seems to me to be only towards the redundant questions, on every page I think you will find a thread something like "when will Sci be done".  If people are going to be so inconsiderate as to waste everyone's time...  >:( ... I'll just stop that there because newbies aren't going to start searching old pages instead they are going to ask the question, to which the ONLY answer is "when it is."

 In the end I find that this is a good community to be a part of.

I'm happy to hear your opinions but I think you are wrong.

35
Mega Tokyo SCI Archive / Re:Will SCI Studio be released?
« on: May 23, 2004, 05:37:18 PM »
I wouldn't consider it bashing but I have been very short with some newbie questions, mainly regarding those that are asking where they can get sprites or views, often telling them to draw them.

Also when something pointless drags on and on it makes  me mad, I often times will add a reply stating my blunt opinion but, it usually takes me a while to get miffed.


36
Mega Tokyo SCI Archive / Re:Views
« on: May 10, 2004, 03:34:58 AM »
I know where you can draw views...

Scistudio view editor.  :o

37
Mega Tokyo SCI Archive / Re:Help with handling the inventory
« on: April 27, 2004, 06:28:41 PM »
no problem, verna if you have any other questions there is usually somebody around who can help. and welcome to the "sci experience"  :-*

38
Mega Tokyo AGI Archive / Re:Ninja Forever Question
« on: April 27, 2004, 05:10:07 AM »
I like shadows, I think they add dimension. Your shadows however ...  ;)

No really I haven't done anything in agi so I don't know what options are available but it seems as though the shadow, teal? looks brighter than the non shadow, green? But like I said I don't even know what you could change them too.

wait a minute....  A NINJA GAME .... YOU HAVE TO HAVE SHADOWS

39
Mega Tokyo SCI Archive / Re:Help with handling the inventory
« on: April 27, 2004, 04:56:51 AM »
all right now we are getting somewhere.

first off where you have this:
Code: [Select]
(if(not (send gEgo:has(INV_KEY)))
(theKey:
  init()
  setCycle(Fwd)
  setPri(0) // an example of setting it to 0
  ignoreActors()
)
You are missing an out bracket to close off the if statement.

and this:
Code: [Select]
(instance RoomScript of Script
(properties)    )
You have too many outbrackets, closing the roomscript.

change those and compile again, let me know if that fixes it.

40
Mega Tokyo SCI Archive / Re:Replacing my old Sierra Games
« on: April 27, 2004, 12:06:54 AM »
I think I would definately call them first,

but before you do read through the warranty with a keen eye, it used to say somrthing like disk 1 or the front page of your book or something, but you want to look for time restrictions to this warranty, if there aren't any, don't take no for an answer.

they probably don't have single games on any discs but you wouldn't object to any anthologies right?

41
Mega Tokyo SCI Archive / sci studio link
« on: April 26, 2004, 11:44:26 PM »
Brian really this question is directed more towards you, but this gives you an opportunity to publicly respond, for future reference.

I have/am making a website related to my sci, other media projects. I have included a few words about scistudio as well as a link to your site.  I haven't finished writing meta-tags or submitted anything to any search engines yet. I would like to give you a chance to look over/edit anything that is in reference to your projects.

Here's  a link, let me know if you would like me to make any revisions, there is still some other construction taking place also.

waiting for your two cents.  ;)


42
Mega Tokyo SCI Archive / Re:Help with handling the inventory
« on: April 26, 2004, 11:21:40 PM »
Hey Verna, that is one of the most vaguest questions possible,  :-*

seriously though if you ever need help with specific coding questions then it would be greatly helpful and benefecial to everyone (especially you), if you would also post all corresponding code.

If I had to guess and only a guess, I would surmise that some of your brackets are out of place.  :-\  

43
so uhm where's a link to this leisure suit larry 2 remake?

44
Mega Tokyo SCI Archive / Re:SCI Intro Screen
« on: April 15, 2004, 05:51:40 PM »
the
  = cycle x
  where x is however many cycles you want,
1 is 1 cycle, 40 is 40 cycles, 900 is 900 cycles, or any other number.

Brian's got tutorial II on his website, if you've made it through the first one  you should check it out, it covers some things about moving characters around and triggering the change state method.

45
Mega Tokyo SCI Archive / Re:SCI Intro Screen
« on: April 15, 2004, 04:31:46 PM »
So since I'm not 100% sure exctly what you've coded, if you follow this, the whole script for titleScript, just cut and paste it to scistudio, and you should see the results. you are looking for.

[code]
/****SCI Template Game    By Brian Provinciano*********
titlescreen.sc      Contains the title screenroom. ********/
(include "sci.sh")(include "game.sh")
/*******************************/
(script TITLESCREEN_SCRIPT)
/*******************************/
(use "main")(use "game")(use "menubar")(use "obj")
(use "cycle")(use "user")(use "controls")(use "feature")
/*******************************/
(instance public TitleScreen of Rm
(properties picture scriptNumber)
 (method (init)
        // Set up the title screen

Pages: 1 2 [3] 4 5 ... 83

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.11 seconds with 20 queries.