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Messages - lskovlun

Pages: [1] 2 3 ... 62
1
Everything-Else / Re: I give up
« on: October 08, 2026, 10:52:58 PM »
I also hope that you do not leave. I think the flurry of activity concerning different AGI versions is cool. And doing that to SCI would be fun, too. Some of it we know (as with AGI), some of it we don't. Even though the SCI changelog contains dates, it does not contain version numbers, which we would like to have. AI tools sort of f?x this problem.

2
AGI Development Tools / Re: AGI IS HERE
« on: October 08, 2026, 10:46:06 PM »
Was it you who wrote that AGI decryption utility? I remember your surname was different back then (married, perhaps).

3
My parents have a painting by an Andy Hoyos. The art style is very similar to some of the KQ5 art (in particular the sea voyage late in the game), but abstract. I don't know if it is the same guy, but it would be funny it it is - because they certainly don't know about this.

4
AGI Development Tools / Re: AGI-64
« on: September 25, 2026, 11:27:05 PM »
QFG4
This was true in SQ4, because SQ4 used an early SCI1.0 version that didn't support message files.
Yes, this is irrelevant in the context of AGI, but Troels did mention this in the context of later games. SQ4 had to be upgraded to SCI1.1 because they had this fancy new concept of "message files". The speech support in KQ5, which was the first one, was rather shoddy because they didn't have message files. Message files provided a link between text-only and speech versions that Sierra hadn't had before. It was quite an innovation (and they obtained a patent, even though it was just a key-value database which we have had since the beginning of computing).

QFG4 had the same thing, where they needed to upgrade from one SCI version to another, where I had to fix a bug related to that translation.

5
AGI Development Tools / Re: AGI-64
« on: September 22, 2026, 11:03:07 PM »
Yeah, SpaceQuestHistorian has already put a video out about this. He still claims that you need different versions of SCI for floppy and CD versions, which is not generally true. This was true in SQ4, because SQ4 used an early SCI1.0 version that didn't support message files. So they had to do different things based on their voice/non-voice status. SCI1.1 introduced message files, which provided an integration between text in floppy versions and spoken lines in CD versions. Noun/Verb/Case/Sequence tuples resulting in a string and a talker. Every SCI version since then has supported this, so they didn't need to use different interps for these versions, unless a specific bug was found and fixed.

6
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« on: September 01, 2026, 10:55:48 PM »
Buried in this SCIW_V.EXE is the string:

PKWARE Data Compression Library(
)
Copyright 1990-92 PKWARE Inc.  All Rights Reserved.
Patent No.
,745
Version 1.03
I am not sure what it is doing there if it was not packed with it, but as I mentioned, unlzexe will not handle it.
Oh, PKWARE DCL is used for the resource volumes and for savegames. It is not an executable packer.

7
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« on: September 01, 2026, 07:50:47 PM »
I was looking at the EXEs from Hoyle 4. The Windows SCIW_V.EXE interpreter readily unpacks with unlzexe
Hm, that's odd. LZEXE doesn't usually work with Windows executables.
Quote
It looked like that it was not packed since it has a lot readable strings as is, but I see no trace of a version number. Any ideas on what is going on? If it is packed, what can unpack it?
Microsoft's EXEPACK could be the culprit here. It doesn't actually compress very well, but it does mangle text strings. Do you know about Ben Castricum's old UNP tool? It knows about LZEXE and EXEPACK and a bunch more. A one-stop shop.

8
My advice would be, maybe don't use it with ScummVM, because who knows how it might interact with the script patching infrastructure. I will, of course, when I get around to it.  :)

9
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« on: August 20, 2026, 07:18:50 PM »
Quote from: Collector link=topic=25.msg7689
I would love to add it to the tool. I am not quite sure about what to look for with the NB00 and NB02 signatures. A list of the text strings to get me started would help, too.
The NB00 and NB02 markers are literally just those bytes in succession. They indicate the beginning of a Microsoft Codeview symbol table. The first executable I found with one of those was the Hoyle4 executable. I got a collection of EXE files from you at one point, so I know you have it  :)

10
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« on: August 19, 2026, 12:05:36 AM »
You ninja'd me with this, so I'll just make a separate post to make sure you see it: It's also possible that it's just the EGA thing. Are the others VGA?
I don't have the interpreter 1.SQ4.056 in VGA. Only in LOWRES-EGA. I think it's an interpreter specifically for a LOWRES-EGA edition. However, with the interpreter 1.SQ4.057, the game is in VGA in English, Spanish, as well as French. The German edition uses the interpreter 1.SQ4.030.
Which is exactly what I was trying to say. OK then, it seems safe to assume that the only difference between 1.SQ4.056 and 1.SQ4.057 is the graphics mode. In fact, this should be discernible from the name of the executable (SCIDHUV.EXE for VGA, and I think SCIDUV.EXE for EGA?)

11
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« on: August 18, 2026, 11:11:19 PM »
You ninja'd me with this, so I'll just make a separate post to make sure you see it: It's also possible that it's just the EGA thing. Are the others VGA?

12
I'll definitely have to look closer at this sometime!

13
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« on: August 18, 2026, 10:30:47 PM »
Hmm, that might be a nice thing to add to the version detector then. Does it contain debug symbols (Detectable by looking for NB00 and NB02 signatures) or the SCI debugger (detectable by looking for any number of telltale text strings). It's also possible that it's just the EGA thing. Are the others VGA?

14
The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« on: August 17, 2026, 01:44:22 PM »
A curiosity: Space Quest 4 (Game version 1.000, Interpreter version 1.SQ4.056) Bilingual, Spanish/English. It's the interpreter that caught my attention. Indeed, for foreign localizations of this game, it is normally 1.SQ4.057. So, it might be a beta version? Also reported in the ScummVM detection table by jvprat.
It's possible they shipped it with the debugger enabled, or debug symbols, or both. 1.SQ4.056 would be the version that included them, and 1.SQ4.057 without.

15
I just have to reiterate here that the 3.002.097 version of AGI that we have in the source distribution is not "odd" as such. It is a "where"-type interpreter, to be used before the vol files are built. This was a perfectly ordinary dev environment. The "build new vol files every time" that we have now is not what Sierra did. Not in AGI, not in SCI.

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