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The Games and other Sierra Adventure stuff / Re: Quest For Glory I – Macintosh Easter Egg
« on: June 29, 2022, 06:58:14 PM »
Just added this egg toy upgrade patch. It'd be nice to have a full decompilation of the Mac version.
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QFG4 palette map
Global colors: 0-79
Palette 1000 is the global night palette. Palette 2000 is the global sunset palette.
UI colors: 80-111
Room colors: 112-235
Talker colors: 236-252
Remap color: 253
Skip color: 254
Only colors 0-79 and 112-235 should be tinted for the night or sunset palettes.
I've just finished my decompilation for King's Quest I! While WinAGI gives a warning about the absence of sound 34, this can be safely ignored.Looks like you're making a lot of progress. Regarding the sound 34 issue, is that the only warning you got when you first imported it? I have KQ1 version 2.0F, and I get four invalid sound resource (34, 35, 36, 37) when I import it.
The decompiled version is 2.0F, as that is the version being sold through digital storefronts. Now it's ready for testing.
Also, the warning should say "WARNING: Sound34 has an invalid location (134703) in the VOL file(VOL.2)", which means there is an entry in the SNDDIR file, but it doesn't point to a valid resource in the VOL file. Is that the warning you got? Or did it say the resource was missing or absent? I just want to make sure WinAGI is working correctly and not giving the wrong warnings.
LOAD GAME WARNINGS:
C:\AGI\kq1agi\KQ1.wag
29-Mar-22 12:32:11 PM
WARNING: Sound34 has an invalid location (134703) in the VOL file(VOL.2).
WARNING: Sound35 has an invalid location (134799) in the VOL file(VOL.2).
WARNING: Sound36 has an invalid location (134893) in the VOL file(VOL.2).
WARNING: Sound37 has an invalid location (135787) in the VOL file(VOL.2).
Oh no, a ton of coding has been done...
SQ1 about 85%, need more sounds, and more looks but can be played all the way through
SQ0 about 75%, can be played all the way through, but a bit buggy in places
SQ2 about 80%, can't be played all the way through, but only missing a few elements that make that possible
TLD 0%, that things just massive and haven't delved into it too far yet
SQ3 about 45%, most rooms are present but overall, very fragmented
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