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SCI Development Tools / Re: Decompilation Archive
« on: December 14, 2018, 09:52:30 PM »
Here we go again, my new and improved decompile of QFG2! This time, I used 1.105 from the QFG Anthology, to be sure that I had the latest code. The only difference I could see is that the import patch was integrated into the resource files. The game seems to compile and run okay, but going into the actual game, it freezes when attempting to enter the maze of alleys! This might be a tough one for us to crack, but thankfully, "suck blue frog" and the EGA 1990 Christmas interpreter's internal debugger are there to help us.
Credit goes to Omer Mor for unearthing the original import and export scripts for the game. This helped me identify quite a bit of the original defines for the game, and the export script even has the original "saveHero" (which SCI Companion can't decompile).
Credit goes to Omer Mor for unearthing the original import and export scripts for the game. This helped me identify quite a bit of the original defines for the game, and the export script even has the original "saveHero" (which SCI Companion can't decompile).