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AGI Development Tools / Re: WinAGI Version 2.1.15 Available for Download
« on: February 28, 2022, 06:05:42 PM »
I've put up a decompilation archive for AGI games. I'm currently in the process of doing KQ1.
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room recipe {
exit { ; EXCD LECF_0001\LFLF_0084\ROOM\EXCD
local variable L.0
set-screen 0 to 144
start-script 17 (2)
for L.0 = 0 to 255 ++ {
palette intensity 255 in-slot L.0 to L.0
}
charset 2
end-object
}
enter { ; ENCD LECF_0001\LFLF_0084\ROOM\ENCD
local variable L.0
start-script 17 (1)
set-screen 0 to 200
for L.0 = 0 to 255 ++ {
palette 0 in-slot 0
}
break-here
charset 1
print-text center color 0
print-text at 160,25 "DIRECTIONS TO MONKEY ISLAND!!!"
print-text at 160,33 " "
print-text at 160,41 "Pre-heat pot to 450 degrees"
print-text at 160,49 "Add the following ingredients:"
print-text left at 74,57 " "
print-text left at 74,65 " 1 Cinnamon stick"
print-text left at 74,73 " 4 Leaves of Mint"
print-text left at 74,81 " 1 Human Skull (pressed)"
print-text left at 74,89 " 1 squirt Squid Ink"
print-text left at 74,97 " 2 pts Monkey Blood"
print-text left at 74,105 " 1 Live Chicken"
print-text left at 74,113 " 3 oz. Brimstone"
print-text left at 74,121 " 1 or more of the following:"
print-text left at 74,129 " pyridoxine hydrochloride,"
print-text left at 74,137 " zinc oxide, yellow 8,"
print-text left at 74,145 " mine mononitrate and BHA."
print-text left at 74,153 " "
print-text at 160,161 "Let bubble over low flame until thickened."
print-text at 160,169 "Serves crew of four."
charset 2
for L.0 = 0 to 255 ++ {
palette intensity 255 in-slot L.0 to L.0
}
end-object
}
}
I expect nothing.
Specifically, if the resource files are modified, SCICompanion later mistakenly detects the map format as SCI 1.0, when it should be SCI 2. The package format and actual resources are still detected correctly, however.It seems like the reason the views tend to be garbled when edited may be related to SCICompanion not properly modifying RESOURCE.MAP.That's interesting. The more details you can get me and/or Phil, the better.
That post is over a year old lol.
By the way, you can input the interpreter's name with any argument, and it will give the version number and stamp.
Thank you. I tried this with a few games but couldn't get it to output the info in DOSBox.
"c:\KQ4\sierra version" outputs "Can't find configuration file" and "c:\KQ4\sierra -version" boots the game with no output. I must be doing something wrong.
Any idea what the LSL7 stamp will be? Not that it works with SC anyway.
Oct 18 1996 04:09:07 3.000.000The version stamp number is 18.Nov 08 1996 17:46:12 3.000.000HOWEVER... the stamp number in the patch's interpreter is -1! That means no version stamp check! 
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