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Messages - Collector

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SCI Development Tools / Re: SCI32 Templates
« on: April 10, 2022, 10:16:42 PM »
I believe that GK1 is about the first SCI32 game and to go in the other direction, Phantasmagoria 2 would be about the last SCI game.

The SVM team has blacklisted a number of games based on what they consider piracy, like the NRS SQ4 patch and yes, the cracked version of GR. However, not loading this translation is another matter. It should load an unrecognized AGI game as an "unknown fan AGI game".

AGI Syntax Help / Re: Some Logics have blank messages?
« on: April 10, 2022, 08:07:52 PM »
I would love to get an AGI decompilation archive like Eric Oakford's SCI archive. I know he has started one for AGI, too, but this could help. You could look at the LSL1 original source that was released and compare your result against it. It is missing the system logics.

SCI Development Tools / Re: SCI32 Templates
« on: April 09, 2022, 06:35:03 PM »
I tried going through FotoSCIhop's source, but my C++ skills are sorely lacking. I have not even recently looked to see if Enrico has a newer version of it. When I asked him about it quite a while back he seemed to be mostly done with any further development of it. Nice to see you take it up.

SCI Development Tools / Re: SCI32 Templates
« on: April 07, 2022, 05:33:20 PM »
I would be interested your GIT repo as soon as you set it up. I would like to think that this could also be added to Companion to fully extend it to SCI32 support.

ScummVM performs a hash check of certain files in a game's directory to determine the game. I used the hash lookup tables as a starting point for my Sierra Version tool. Usually SVM will read the hash of a file (usually a dir file for AGI or a map file for SCI) and if it gets no match it will display that hash and tell you to report it to the SVM team to have the game added. My tool copies it to the clipboard so I can paste it in my own tables.

AGI Development Tools / Re: AGI extended character support
« on: April 05, 2022, 07:21:26 AM »
One thing that always annoyed me about NAGI was that the window close button did not work. You didn't perhaps fix that, did you?

Doesn't NAGI use external fonts?

To avoid IP issues. The likelihood that the IP owners would take action on such an old game might be remote and one might be able to distribute it without getting hit with a C&D, why take the chance when there is an easy solution. Also posting or linking to what amounts to a complete game could get a post deleted on some communities/forums as an "abandonware" or warez post.

For distribution you can use a binary difference patch between the original DIR and VOL files and your modified versions. NSIS includes VPatch you can use to create one with an installer to apply it.

I bought the book when it came out, but have not had the time to read it.

Any bug fixes that are not just mods should be posted as patch files. They can be put on the Wiki and/or SHP.

AGI Development Tools / Re: Operation: RECON
« on: March 04, 2022, 08:29:52 PM »
Should we split the SQ chatter off into its own thread and leave this thread for the Operation: RECON trailer? It kind of took over this thread.

AGI Development Tools / Re: Operation: RECON
« on: March 04, 2022, 08:27:39 PM »
Might be nice if Replicated could be fixed to run on the AGI executable rather than NAGI.

Threep probably started with a Steam copy. I just checked, and GOG's RESOURCE.CFG is:

Code: [Select]
videoDrv  = MCGA320.DRV
 soundDrv  = SNDBLAST.DRV
 joyDrv    = NO
 kbdDrv    = IBMKBD.DRV
 mouseDrv  = STDMOUSE.DRV
 memoryDrv = ARM.DRV
 CD = yes
 mode = real
 minHunk   = 206K
 directory = .\

The GOG patcher that I wrote to fix the GOG blunders a few years back simply uses a correct RESOURCE.CFG. When I wrote them I didn't even bother to check each game's CFG. Most of them were so badly done and I already had good ones.

I am not sure about the ROMs, but both are required. If you copy the ROMs and installer to same folder as the game files it will automatically set the configuration correctly as it will copy them to the ECE DOSBox folder. When I get some time I am planning on simply including them in the installers. I am not worried that Roland will com after me at this point. Then the user would only have to provide the game files.

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