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Messages - Collector

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2101
Everything-Else / Re: agigames.com
« on: November 14, 2010, 01:21:40 PM »
I would have to look it up to be sure which one it was, but on the scummvm.org board, one of the ScummVM devs was dismissive of fan games using SCI as primitive and was puzzled as to why anyone would want to waste their time with developing in SCI. Then they turn around and add an SCI fan game forum to their board.

2102
Everything-Else / Re: agigames.com
« on: November 13, 2010, 04:48:55 PM »
The ScummVM board opened up a "Sierra Games" forum. I guess that the idea is for scummvm.org to be the heir apparent of agigames/MegaTokyo for fan games, completely ignoring this site. Yes, ScummVM supports AGI and SCI games now, but I'm not sure that I like that. Some of the ScummVM team don't seem to have the respect for the Sierra games that I would like someone picking up the torch to have. The undithering debate shows that. The pure LucasArts fans seem to have a distaste for the Sierra games.

2103
Everything-Else / Re: agigames.com
« on: November 10, 2010, 12:13:46 AM »
If it ever comes back, it might be a good idea to try to archive some of the SCI stuff.

2104
If you were just looking for the thread by a title, you would not find it. the thread's title has to do with the original question, which was about the DOS cursors being used with the KQ6 Windows game. It shortly got side tracked by the developer of the undither trying to defend why his view of what looks best should be default.

In the end, the undither amounts to someone's interpretation of another's creative piece. Interpretations of existing works is acceptable. Think of all the "Variations on a Theme by..."  (fill in whatever composer you wish) there are. But what is not acceptable is to present an interpretation as the original, which is what ScummVM is essentially doing with undither set as default.

2105
MI linked to the thread at the beginning of his post.

2106
I have already posted about this both on the ScummVM forums and on SHP. I am not sure what else there is for me to add at this point. One side point, it is easy to get to the scummvm.ini file from the run box. It work regardless of the version of windows.

%appdata%\scummvm

in the runbox will open the folder that the ini resides in. But you point is still taken. Most people that can't find it won't know the environmental variables, either.

2107
Keep in mind that 1st person adventures are generally disliked among adventure gamers. Yes, I know that there are some well known examples of 1st person games, but from several adventure forums where the subject has come up the overwhelming consensus has been in favor of 3rd over 1st.

2108
SCI Development Tools / Re: Font resources
« on: October 25, 2010, 10:19:38 PM »
You might be able to find a Terminal looking TTF. It would scale, unlike the FON fonts.

2109
SCI Development Tools / Re: SCI Companion - resource compression type
« on: October 23, 2010, 07:30:34 PM »
Too bad that the the source for Companion has not been released. At least there is the source for Studio is available. If Omni can make any headway with Studio VGA to make it usable, the source will be there for it, too. He hasn't been around much lately, though.

2110
SCI Development Tools / Re: Text resource spelling/grammar checker
« on: October 20, 2010, 03:41:44 PM »
Because of the ongoing SQL errors, SHP is being moved to another server. I'll try to get it up after the move.

2111
SCI Development Tools / Re: Text resource spelling/grammar checker
« on: October 17, 2010, 03:17:38 AM »
OK, I have downloaded it. I'm a little busy right now, but If I don't get around to uploading to SHP in the next few days, give me a reminder.

2112
I have a minimum post requirement for signatures to prevent signature spambots on SHP's board. This is not unreasonable at all. If anyone has any real interest in this board they will quickly get past any minimum post requirement.

2113
SCI Development Tools / Re: SCI tool requests
« on: October 03, 2010, 04:18:10 AM »
I'm not suggesting it for the backgrounds or sprites at the exclusion of raster, but rather more for things like control lines. It is extremely easy to draw and modify vector. You can edit by placing a node exactly where you want it, either by nudging it with your mouse/graphics pad or by directly entering the coordinates you want. If you want to add control lines to a background, it would be easier than drawing a raster line and then correcting the mistakes. It would just be nice for the game creator to be able to work with which ever format he found easiest or was the most comfortable with for the given task.

2114
SCI Development Tools / Re: SCI tool requests
« on: October 02, 2010, 07:30:36 PM »
That is true. But I just don't see the point personally in working with vector tools as opposed to raster tools for such a low resolution. Especially seeing as everything needs to be pixel perfect in such low resolutions.
Perhaps you have not worked much in vector graphics, but it is still far easier in vector. Besides, weren't the early SCI games done in vector, anyway?

2115
SCI Development Tools / Re: SCI tool requests
« on: October 02, 2010, 02:13:04 PM »
Much of this would be far easier to do in vector than raster. Making adjustments would be very easy. I suppose that you could export your vector drawing to raster before importing into the game, but being able import/export a format like .CDR or .AI directly would be nice.

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