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SCI Syntax Help / Re: Adding a fourth loop to talker portraits?
« on: December 12, 2024, 04:45:41 PM »Even worse: the Windows portraits weren't views.
I had forgotten.
Anyway, I believe they may have been called Rave portraits, and regardless of the tech name they allowed talkers to be more visually expressive if I recall correctly. More information in the relevant ScummVM code.
No other SCI game used them to my knowledge.
You are remembering correctly, Rave. In fact, a while back deckarep posted a GO script to extract them and as you noted, KQ6 was the only SCI game to use them.
There we go! I imaging at the time, they considered it an extension of the standard Size ability of windows.
I had never noticed that before. I had made the same assumption as Kawa about the "-" button, being a Windows interface rather than SCI. So being more of a Windows feature than one by Sierra, it was probably a transitional feature between old the old VGA standard of 320x200 and later VESA/SVGA 640x480. Another way to force it in-game was to switch to from speech to text, of course with no voices.
