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Messages - Collector

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31
I don't know how much use Visual AGI would be to draw from, but since the AGI library was initially developed for it before it was adapted for AGILE and then AGILE-gdx from that, there may be something that might get from it. The pic editor in it was about the best vector pic editor I have tried. Anyway, you have the source for it. It would have been nice for it to have been finished. It mostly just needed the logic backend and compiler. I assume that the completion of the library for AGILE already did a lot of the work for the Visual AGI logic backend.

32
I told Ken about this and his response was "That's pretty amazing. A lot of work there!"

33
That made me smile.

34
SCI Community How To's & Tutorials / Re: Template Game Bug Fixes
« on: July 16, 2024, 08:04:30 PM »
Thanks.

35
Out of curiosity, does it crash in DOSBox, too?

36
A PDF of Ken's book holds little attaction to me. I also have a phsical copy as well as I will get a PDF included with my boxed copy of "Colossal Cave" I pre-ordered that should be coming around Sept. I only know of Kickstarter and can't say anything about this company.

37
SCI Development Tools / Re: Old Dos Sierra Game ? King Quest VII
« on: July 08, 2024, 11:19:08 AM »
FotoSCIhop is part of the TraduSCI suite that Enrico Rolfi created to translate Gabriel Knight II to Italian. It is not a full IDE, but can handle editing of some SCI32 resources. FotoSCIhop is its graphical editor to open and edit the Pics and Views of SCI32 games. http://sciwiki.sierrahelp.com/index.php/TraduSCI

Check Endroz Rolfi's Software Hatch site for the latest. https://erolfi.wordpress.com/tradusci/

38
AGI Development Tools / Re: Original AGI Interpreter
« on: June 22, 2024, 05:16:32 PM »
Yeah, the only PQ1 I have is v2, the same used for the 4 Most Wanted.

39
AGI Development Tools / Re: Original AGI Interpreter
« on: June 22, 2024, 09:17:29 AM »
Have you seen anything that indicates what version interpreter the source is from?

40
AGI Development Tools / Re: Original AGI Interpreter
« on: June 13, 2024, 10:23:40 PM »
Any chance that some of the source files from the disk slack came from different versions? ie, an old version to reference against a newer version?

41
Andrew, are you still using the FastColoredTextBox class for your C# editor?

42
AGI Development Tools / Re: C# AGILE
« on: June 06, 2024, 07:11:03 AM »
A lot of the non PC AGI games I have are files I extracted using WinUAE. SVM loads them just fine.

43
AGI Development Tools / Re: Original AGI Interpreter
« on: June 06, 2024, 07:05:22 AM »
I have a memory of Ken or one of the early Sierra devs mentioning using MASM.

44
AGI Development Tools / Re: C# AGILE
« on: June 05, 2024, 08:11:43 AM »
I do have a few images, but suspect they are mostly GAL. The other platforms I have managed to get are with the files extracted. Were you thinking of being able to load image files?

45
AGI Development Tools / Re: C# AGILE
« on: June 04, 2024, 05:24:13 PM »
Another thought. How possible would it be to add support for AGI games from other platforms like SVM does? If possible, would it be too much work to do so? If it can be I would say at least Apple, Mac, Atari ST and Amiga would be the main alternative platforms to support.

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