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SCI Development Tools / Re: "Sounder" tool - alpha version is ready
« on: August 04, 2022, 06:41:52 AM »Great! Now I've just found that the sounds converted from SCI0 to SCI1 are not converted right, leading to notes playing in the wrong place!
To see what I'm talking about, I've put here a little program that tests SCI1 sounds. The menu has an option to play a sound, and you can input the resource number you want to play. I've included three sounds as an example. Please excuse the wrong instruments; that's just because the patch files are from the INN demo (at which point General MIDI was the standard).
I fixed few things.
Please take the updated release from the same link (https://github.com/adventurebrew/re-quest/releases/latest/download/Sounder.Installer.exe)
It still sounds a little bit weird in your program - maybe it's due to the patch files?
In sv.exe it sounds well. I checked in SCICompanion - it was very confusing - everything seemed messed up, and it didn't play. But then I realized that it recognized the game as SCI0 (and the sounds were saved as SCI1). When I forced it to change 'Sound format' to SCI1, it played fine.
So, maybe something is wrong with the test program? It seems to be based on SCI0 templates instead of SCI1.
Then I took sound.100 from SQ6 and tried to play it with sci1_sound_test, and it also didn't play well.
Lastly, just for fun, I tried taking sound files from SQ3 and play this sci1_sound_test, and it just got stuck.