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SCI Community How To's & Tutorials / Re: Can events flags be set in Internal Debugger?
« on: January 13, 2024, 07:56:48 AM »I should go through all the SCI0 games and add Test/Set/Clear for them eventually.But each will need a different shortcut (e.g. in LSL3 alt+f is already taken).
To use the internal debugger you'd need to first know which global the flags start at for each specific game, figure out which subsequent global the flag is stored in, know the existing value of that global, and finally calculate the correct new value to set the proper flag while preserving the other 15 flags.What do you mean start at VS stored at? All SCI games that have event flags have just a single global for event flags (disregarding alternate dedicated event flags like eco2's Ecorder).
Anyway, in the example of lsl3 if you check global 111 after running various setflag it seems to stay at 0 if the setflag is > 15 (e.g. look at plaque or use binocular at room 200), so how can you tell any flag from a value of 0?