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Messages - lwc

Pages: 1 ... 5 6 [7]
91
It's a SQ3 remake attempt of mine. It's still quite a bit of work just to get this one screen done.
It's interesting to note a few months ago after some decades a remake was finally released called Space Quest 3D.
Its author abandoned SCI though (or never tried it in the first place) in favor of Unity Engine (you might say the biggest difference it caused was room-less corridors):
https://spacequest.fandom.com/wiki/Space_Quest_3D:_The_Pirates_of_Pestulon

92
I trust you it works, but can you make it automatic after a teleport?

93
I don't understand why would Sierra code that "else". I mean it's not like it's possible to come from any other room anyway.

But to be honest, I can live with Adam being a ghost for 2 minutes, but the Earth icon is dead end. You can choose to walk inside a room but you can never leave, since there's no white arrow. Until param2 is figured out, can you code flag 1 to clear automatically after teleporting?

As for 98.hep, last I checked it did exist in the resource files.

94
Nice! But can anything be done about the following:
  • Teleporting is still practically broken because every action you pull turns the icon to an Earth symbol and it's impossible to continue playing that way (e.g. you can't exit the screen because it doesn't get changed to an exit icon).
  • It still gets frozen sometimes (I can't reproduce it but it happened when I teleported to Cibola and chose the walk icon).
  • Manual teleporting is glitched, teleport to room 501 (again Cibola) and see how Adam turns to a hidden ghost...at least he comes back after you pull an action.
  • If you touched neither 98.scr nor 98.hep, why does re-compiling them fix the texts you've mentioned?
?

95
Both Sluicebox' eco2 and EricOakford' eco2demo have debug scripts but it seems they're just like the game's built-in 98.scr and 98.hep files which do nothing but an initial WhereTo? dialog at boot (whereas leaving the room or doing any actions gets the game stuck!).
That was also the case with QFG1VGA and QFG3, yet EricOakford somehow managed to restore their full debug functionality on his own. Since both archives might never get another update, can anyone here do the same here like what was done with QFG1VGA and QFG3?

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