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Messages - amcparty

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SCI Syntax Help / Re: Adding a fourth loop to talker portraits?
« on: December 16, 2024, 12:42:35 PM »
I'm glad this question sparked a lot of conversation, haha. Unfortunately for me, I've been struggling to get this to work. I've been running into crashing issues whenever a conversation starts to begin. I'll keep playing around with it, but I'm hoping I don't have to additionally alter every talkie script for each individual character to accommodate the changes I make in Blink.sc. For example, in Cassima.sc there's (super init: 0 0 tMouth140 &rest) which passes 0s when specific parts aren't used. If there's now 4 loops, I'm curious if I need to pass an extra 0 even when they're only using the original 3 loops.

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SCI Syntax Help / Re: Adding a fourth loop to talker portraits?
« on: December 11, 2024, 02:48:36 PM »
Thank you for the help, Kawa. So far, not so good.  :P https://imgur.com/a/NPd87Pw

If I manage to get this working, I'll share the code for anyone else who may want to have multiple loops for their characters.

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SCI Syntax Help / Re: Adding a fourth loop to talker portraits?
« on: December 11, 2024, 02:29:11 PM »
Phew, there is a lot of code here. I'm guessing I can just duplicate all the syntax used for the eyes but instead change it to a new name. This is going to be trickier than I thought but I'll see what I can do.

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SCI Syntax Help / Re: Adding a fourth loop to talker portraits?
« on: December 11, 2024, 01:24:09 PM »
Thank you for the detailed response. I'm still new to SCI so I'm learning as I go. For the most part, I've been reviewing the code for King's Quest 6 to learn how things work. I don't know how familiar you are with KQ6, but do you happen to know which script needs to be modified so I can add additional loops to portraits? After searching, I'm guessing it's "Blink.sc" (script 928)? I'm not entirely sure.

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SCI Syntax Help / Adding a fourth loop to talker portraits?
« on: December 11, 2024, 12:27:29 PM »
https://scicompanion.com/Documentation/talkers.html?highlight=bust

Is it possible to add a fourth (or even fifth) loop to animate in portraits along with blinking eyes and moving mouths? Say for example I wanted to have a character's ears flop around as well. Is this possible? I've tried adding it to the tail end of something like this "(super init: characterBust characterEyes characterMouth characterEars &rest)" but it doesn't seem to work. Can anyone shed some light on this for me, please?

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SCI Syntax Help / Re: Altering message files and creating patches with SCI
« on: November 15, 2023, 04:59:18 PM »
Gotcha. So, after changing the verb value and repackaging the audio files to generate the folder with all the room's audio hash files, I pulled the specific one tied to the new verb and it seems to have worked. Dropping the corresponding hash file and msg file into the game's root folder will patch in the change as desired.

Kind of a goofy workaround to get it working, but it did the job. Thank you for your help!

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SCI Syntax Help / Re: Altering message files and creating patches with SCI
« on: November 15, 2023, 12:29:22 PM »
Hmm, I tried doing what you suggested. I extracted the msg file, converted it with your tool and got a txt file, changed one verb value, and converted it back to msg. After importing the file back in, the sound that was linked to the text is just completely missing now. Testing it in-game results in the text showing up properly, but still no sound.

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SCI Syntax Help / Re: Altering message files and creating patches with SCI
« on: November 14, 2023, 06:07:59 PM »
Thanks for the reply.

The build of SCI Companion that I'm using is the one I pulled from your bio not too long ago.

If I click on a line of dialogue and change its verb value, things appear to be fine when I go to save the changes. However, if I close the file window and reopen it, the line now has a red sound icon and it tells me that the levels have been clipped. Playing the file will give me a loud distorted mess. Do I need to make changes to the map file in order for the game to recognize what I've changed? I tried repackaging the sounds thinking that might solve the problem, but no luck.

When I load up the game and test the change, it seems to have only half worked. The text appears correctly, but no sound at all will play.

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SCI Syntax Help / Altering message files and creating patches with SCI
« on: November 14, 2023, 05:18:20 PM »
Hi, I've been having quite a bit of strange issues when it comes to editing message files. For example, if I try to change the verb value on a line of dialogue, the change doesn't seem to take effect properly and I've even run into instances where the line ends up playing loudly and distorted. Does anyone have experience editing these kinds of files? For what it's worth, the game I'm looking at is King's Quest VI.

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