Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - russdanner

Pages: 1 [2]
16
I'd like to check it out. Can I get the password?

17
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: March 19, 2024, 11:00:25 PM »
I haven't had luck getting WinAGI via WINE on Mint/Ubuntu, but I did get an older (I think) program called AGI Studio. I'm going to work towards getting the resources to load in it.

https://www.loom.com/share/3d965d5f66aa48d283dd1316a830b77f?sid=c0581eee-7669-43fb-b6bd-47225e7bd491

I haven't tried a build of AGILE yet, but I am excited to try it  :)

18
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: March 19, 2024, 07:50:31 PM »
Hi @Lance,

Quick question for you regarding the fixes for the CrafterCMS tools, targeting agile-gdx here:

My baseline assumption is that if the resources work properly in AGI Studio for Windows (running in WINE in my case), they will largely work in AGIle-dx.

After that I think I am going to need to build and test in Agile-gdx to see how well the computer matches regarding the logic files.

 Is that a fair assumption? 

Time to get going.

19
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: March 06, 2024, 09:55:40 PM »
It's very weird seeing AGI.js used for... well, anything! It's probably 10 years ago I did any work on it whatsoever. It was left in a very early and bug-prone state and it was eventually left to rot. :/

I touched on the AGI engine again a couple of years ago with TinyAGI, for the Raspberry Pi PICO. That went much further and got pretty much feature complete as I remember it. Seeing AGI.js actually being used kind of makes me want to start "working on it" (read: rewriting it) again though :)

Btw, from what I remember, AGI.js actually packed the IBM VGA font and the rendered text would look identical to how it was drawn in the original AGI engine. However the message box functionality itself could have had so many problems that the OP was motivated to replace it.

Finding this project literally made my day. I compiled it and loaded up KQ1 and SQ2 and hooked!!

20
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: March 06, 2024, 09:51:18 PM »
Does the https://let-them-eat-cake.com/ version include the most recent bug fixes? I'm running into a lot of seemingly obvious issues on Chrome that aren't mentioned on the game's github. I couldn't make progress after the tube control room, but I documented the bugs I ran into up until that point - attached below.

Also, this might be a personal preference thing, but I'd really prefer the messages to use the system font instead of the raster fonts. Seems so out of place.

Thank you for capturing these!!

21
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: March 06, 2024, 09:48:49 PM »
I think as long as the remaining puzzles are not as hard as that infamous reverse alphabet puzzle that the first releases of KQ1 had, then I'll hopefully be finished by the end of the weekend.

@russdanner, it turns out I was only 20 minutes from finishing the game. I have now completed it and have emailed you a screenshot of the final screen as evidence. I assume you also got the analytics event to say another person finished it.

It was really fun to play. Thanks for all the hard work. I'm looking forward to when the data files are in 100% AGI compatible format so that I'll be able to include it in my AGILE web launch.

Thanks for playing. I have a couple of priorities to knock out, and then I'll come back and jam on compatibility.  In a busy stretch here.

22
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: March 06, 2024, 09:47:04 PM »
It took my father and me one year to finish KQ1 because we didn't know how to initialize disks and so on. It was our first adventure game. I would say it was enough copy protection in itself.

I can't remember now what Sierra game I was stuck on for the longest. I do remember that I finished SQ3 in a single weekend. The puzzles seemed obvious for that one. But for SQ2, it was about two months before I finished it. I don't recall any other "finish lengths" from my first play throughs.

Regarding copy protection, I remember using my original SQ2 disk to get past the copy protection check for an installation of KQ3 that happened to be on the hard disk of a second hand IBM PC XT that we had inherited. No idea who actually installed it but it was my first experience with KQ3.

Space quest I.. the glass. I was trapped by that for MONTHS! 

23
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 29, 2024, 05:43:59 PM »
OOF That's impressive! I would expect to be lit up for that.

I will add support for Save|Restore Game to the WORDS.tok

24
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 29, 2024, 09:37:03 AM »
@russdanner, I played your game again for a bit last night. Died again a few times. There's a lot of ways to die! Reminds me of the original KQ. Is there a save game feature yet? I got as far as obtaining the cake, which must be getting close now, then stuck my head in somewhere I shouldn't have. I'll try again this evening.

You are getting there but there are several difficult puzzles in front of you and one major easter egg so to speak.

You can type SAVE and RESTORE top open the dialogs for those actions.

I should hook up F5 and F7 like the good ol days.  I was asked by a speed runner to make the game more speed-run-friendly but my guess is that the speed runners will want it to run on SCUMVMM


25
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 27, 2024, 11:06:49 PM »
@Lance

I've just introduced them. I added event hooks on said(...) that put/sub events that the web page can listen for.  My goal was to learn what updates were needed to WORDS.TOK to make the game more accessible.  I should add a lot more events (but I don't want to impact anything for the user)

I have about ~500 players in the last 2 months across the following counties and one person in Poland who has a bot or something running constantly.
Poland
United States
Canada
Australia
France
Sweden
United Kingdom
Norway
Germany
Greece
China
Netherlands
Austria
Czechia
Denmark
New Zealand
South Africa
Belgium
Chile
Finland
India
Italy
Mexico
Argentina
Bolivia
Brazil
French Polynesia
Israel
Portugal
Spain
T?rkiye

Only a handful of people have contacted me to say they won.
I don't see any rooms in the last week and a half (since I've been collecting room data) that indicate a win.

26
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 27, 2024, 10:26:30 PM »
Hi AGKorson,

I'll take a look at the WinAGI source code. I am not a .Net developer. I code Java and React/Typescript on the regular. I have a background in C and C++, so I should be able to fake my way through it. 

Once I get my bearings more on what's useful long-term, I'll decide what to do with the JSON source formats I came up with, the logic files (which should be pretty close to other AGI source files), the tools, and the engine.
There are a lot of parts here:
1. the source formats
2. the tools that build them/CrafterCMS
3. the AGI.js engine
4. the Let Them Eat Cake game

I know I'd like the resources game to run on any AGI engine and be loadable in any tools. 

It seems like there's a major bias toward Windows in the tools community. I'm over here with my Linux box and Mint :)  I can sort of run the tools in the community with WINE but it's pretty dodgy.

27
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 26, 2024, 09:42:50 PM »
Hi everyone.

I am pleased to e-meet you. I had no idea this site (or all the games and discussion) existed. Awesome! Thanks for the "add."

A quick thank you to anyone who has or is playing the game. I am happy to make improvements and fix bugs, etc, as long as it doesn't change the points/plot. I added some basic analytics on what people enter as commands in each room, which has been educational. I clearly need to improve my vocabulary, Also every bit of the game and the tools that built it are open source if that helps anyone. Thanks again if you have given the game a go. I hope you got a few chuckles and moments of nostalgia from it.

Lance and I briefly chatted about the game's "compatibility issues." Some of these are compiler bugs and should be easy to address. I'll do that ASAP. There may be [are] other issues that are true engine compatibility issues because I "built to" AGI.js.  These may take a bit more effort, but I think it would be worth it to address them as well.

I suppose a whole other topic is AGI.js.  The project felt dormant when I found it, but I revived and extended it enough to meet my goals. It sounds like there are alternatives with more robust adoption. I'm not married to keeping AGI,js alive if there's a better answer. I do appreciate all the original work that went into it. The lot of you who are keeping these games and game engines alive are heroes <3

Pages: 1 [2]

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.07 seconds with 21 queries.