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AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: May 05, 2024, 11:28:12 AM »
Thanks guys!
That last part about exporting, fixing outside, and reimporting is what I needed!
I'll start with the ones I MUST do and then worry about the others (given that I just got done porting a ton of rooms into the game, and I'm crunch'n.) I never noticed the issue when I built these binaries from the JSON commands -- and I only worried about problems that presented themselves. Bringing the game into the "real" world definitely shows where the compiler and engine I worked on differed from the spec.
That last part about exporting, fixing outside, and reimporting is what I needed!
I'll start with the ones I MUST do and then worry about the others (given that I just got done porting a ton of rooms into the game, and I'm crunch'n.) I never noticed the issue when I built these binaries from the JSON commands -- and I only worried about problems that presented themselves. Bringing the game into the "real" world definitely shows where the compiler and engine I worked on differed from the spec.