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AGI Development Tools / Re: The web version of AGILE (https://agi.sierra.games)
« on: April 04, 2024, 11:35:46 PM »
I'd like to check it out. Can I get the password?
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It's very weird seeing AGI.js used for... well, anything! It's probably 10 years ago I did any work on it whatsoever. It was left in a very early and bug-prone state and it was eventually left to rot. :/
I touched on the AGI engine again a couple of years ago with TinyAGI, for the Raspberry Pi PICO. That went much further and got pretty much feature complete as I remember it. Seeing AGI.js actually being used kind of makes me want to start "working on it" (read: rewriting it) again though
Btw, from what I remember, AGI.js actually packed the IBM VGA font and the rendered text would look identical to how it was drawn in the original AGI engine. However the message box functionality itself could have had so many problems that the OP was motivated to replace it.
Does the https://let-them-eat-cake.com/ version include the most recent bug fixes? I'm running into a lot of seemingly obvious issues on Chrome that aren't mentioned on the game's github. I couldn't make progress after the tube control room, but I documented the bugs I ran into up until that point - attached below.
Also, this might be a personal preference thing, but I'd really prefer the messages to use the system font instead of the raster fonts. Seems so out of place.
I think as long as the remaining puzzles are not as hard as that infamous reverse alphabet puzzle that the first releases of KQ1 had, then I'll hopefully be finished by the end of the weekend.
@russdanner, it turns out I was only 20 minutes from finishing the game. I have now completed it and have emailed you a screenshot of the final screen as evidence. I assume you also got the analytics event to say another person finished it.
It was really fun to play. Thanks for all the hard work. I'm looking forward to when the data files are in 100% AGI compatible format so that I'll be able to include it in my AGILE web launch.
It took my father and me one year to finish KQ1 because we didn't know how to initialize disks and so on. It was our first adventure game. I would say it was enough copy protection in itself.
I can't remember now what Sierra game I was stuck on for the longest. I do remember that I finished SQ3 in a single weekend. The puzzles seemed obvious for that one. But for SQ2, it was about two months before I finished it. I don't recall any other "finish lengths" from my first play throughs.
Regarding copy protection, I remember using my original SQ2 disk to get past the copy protection check for an installation of KQ3 that happened to be on the hard disk of a second hand IBM PC XT that we had inherited. No idea who actually installed it but it was my first experience with KQ3.
@russdanner, I played your game again for a bit last night. Died again a few times. There's a lot of ways to die! Reminds me of the original KQ. Is there a save game feature yet? I got as far as obtaining the cake, which must be getting close now, then stuck my head in somewhere I shouldn't have. I'll try again this evening.
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