Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - russdanner

Pages: 1 2 [3]
31
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 29, 2024, 05:43:59 PM »
OOF That's impressive! I would expect to be lit up for that.

I will add support for Save|Restore Game to the WORDS.tok

32
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 29, 2024, 09:37:03 AM »
@russdanner, I played your game again for a bit last night. Died again a few times. There's a lot of ways to die! Reminds me of the original KQ. Is there a save game feature yet? I got as far as obtaining the cake, which must be getting close now, then stuck my head in somewhere I shouldn't have. I'll try again this evening.

You are getting there but there are several difficult puzzles in front of you and one major easter egg so to speak.

You can type SAVE and RESTORE top open the dialogs for those actions.

I should hook up F5 and F7 like the good ol days.  I was asked by a speed runner to make the game more speed-run-friendly but my guess is that the speed runners will want it to run on SCUMVMM


33
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 27, 2024, 11:06:49 PM »
@Lance

I've just introduced them. I added event hooks on said(...) that put/sub events that the web page can listen for.  My goal was to learn what updates were needed to WORDS.TOK to make the game more accessible.  I should add a lot more events (but I don't want to impact anything for the user)

I have about ~500 players in the last 2 months across the following counties and one person in Poland who has a bot or something running constantly.
Poland
United States
Canada
Australia
France
Sweden
United Kingdom
Norway
Germany
Greece
China
Netherlands
Austria
Czechia
Denmark
New Zealand
South Africa
Belgium
Chile
Finland
India
Italy
Mexico
Argentina
Bolivia
Brazil
French Polynesia
Israel
Portugal
Spain
T?rkiye

Only a handful of people have contacted me to say they won.
I don't see any rooms in the last week and a half (since I've been collecting room data) that indicate a win.

34
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 27, 2024, 10:26:30 PM »
Hi AGKorson,

I'll take a look at the WinAGI source code. I am not a .Net developer. I code Java and React/Typescript on the regular. I have a background in C and C++, so I should be able to fake my way through it. 

Once I get my bearings more on what's useful long-term, I'll decide what to do with the JSON source formats I came up with, the logic files (which should be pretty close to other AGI source files), the tools, and the engine.
There are a lot of parts here:
1. the source formats
2. the tools that build them/CrafterCMS
3. the AGI.js engine
4. the Let Them Eat Cake game

I know I'd like the resources game to run on any AGI engine and be loadable in any tools. 

It seems like there's a major bias toward Windows in the tools community. I'm over here with my Linux box and Mint :)  I can sort of run the tools in the community with WINE but it's pretty dodgy.

35
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: February 26, 2024, 09:42:50 PM »
Hi everyone.

I am pleased to e-meet you. I had no idea this site (or all the games and discussion) existed. Awesome! Thanks for the "add."

A quick thank you to anyone who has or is playing the game. I am happy to make improvements and fix bugs, etc, as long as it doesn't change the points/plot. I added some basic analytics on what people enter as commands in each room, which has been educational. I clearly need to improve my vocabulary, Also every bit of the game and the tools that built it are open source if that helps anyone. Thanks again if you have given the game a go. I hope you got a few chuckles and moments of nostalgia from it.

Lance and I briefly chatted about the game's "compatibility issues." Some of these are compiler bugs and should be easy to address. I'll do that ASAP. There may be [are] other issues that are true engine compatibility issues because I "built to" AGI.js.  These may take a bit more effort, but I think it would be worth it to address them as well.

I suppose a whole other topic is AGI.js.  The project felt dormant when I found it, but I revived and extended it enough to meet my goals. It sounds like there are alternatives with more robust adoption. I'm not married to keeping AGI,js alive if there's a better answer. I do appreciate all the original work that went into it. The lot of you who are keeping these games and game engines alive are heroes <3

Pages: 1 2 [3]

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.03 seconds with 19 queries.