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Messages - Doan Sephim

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16
SCI Syntax Help / Re: [SOLVED] SCI0 - Autosave
« on: July 12, 2023, 10:09:17 AM »
I have not tested with ScummVM, which I think uses it's own save system (but I'm no expert).

I want to make sure this is ironed out for people who want to play on era hardware, too. I think just removing the change directory will be my go to answer, which I thought would be easy enough, but I cannot even find WHERE that logic is!

17
SCI Syntax Help / Re: [SOLVED] SCI0 - Autosave
« on: July 11, 2023, 11:26:03 PM »
While the autosave feature does work as intended, it does have a side effect that I'm not sure how to best handle.

With the autosave code in, it has led to the "change directory" button in the "save game" window to cause a "oops! You tried something" error and crashes. Not sure how to fix that. If worse comes to worst, I could just delete the "change directory" button from the game. I think that would bother less than 1% of people.

Any ideas?

18
Mega Tokyo SCI Archive / Re:THE NEXT VERSION OF SCI
« on: October 23, 2004, 04:32:15 PM »
Brian has made it quite clear - if we made more games with the current studio, he'd have much more motivation to work on it...so in reality if it is delayed in coming, we have to blame ourselves for not taking advantage of whats been given to us already!
if we make games, Brian will give us more to work with. if we dont, we cant just sit here waiting. if you want to make a game, make a game!!
peace
doan

19
Mega Tokyo SCI Archive / Re:Kings Quest IV
« on: September 27, 2004, 08:35:11 AM »
robin is right. right now, it's not possible to edit scripts for KQ4 QfG1 SQ3 etc...but i think there are open source versions of pretty much all the fan-made sci games...am i right? brian's lockergnome quest has an open source download...i think that my quest for the cheat is open source...i think that you can get al pond 2 in open source also.
find lockergnome here:http://www.bripro.com/scistudio/download.php
quest for the cheat: http://www.agigames.com/index.php?action=games&option=browse_sci
al pond 2: http://www.zone.ee/alpond/index.php?action=download - al pond 2 - source
hope that helps
doan

20
Mega Tokyo SCI Archive / Re:Undefined Symbol "var"
« on: September 26, 2004, 10:24:46 AM »
i put this into a game and it didnt keep popping up: what code did you use and does it image what ive got here?
Code: [Select]
(method (handleEvent pEvent)
        (var dyingScript, button)
        (super:handleEvent(pEvent))
        (if(Said('eat/pig'))
            = button Print(
            "Do you want to click Yes or No?"
            #title "Click What?"
            #font LARGE_FONT
            #button " Yes " 1
            #button " No " 0
            )
            (if(== button 1)
                Print("You clicked YES")
            )(else
                Print("You clicked NO")
            )
        )
)

21
Mega Tokyo SCI Archive / Re:Undefined Symbol "var"
« on: September 26, 2004, 09:45:03 AM »
yeah...thats the problem - define the variable like this:
(method (handleEvent pEvent)
        (var button)
then put the (if(Said('blah'))
                  = button Print("Blah")



22
Mega Tokyo SCI Archive / Re:Undefined Symbol "var"
« on: September 25, 2004, 03:42:51 PM »
where did you put (var button)?

23
Mega Tokyo SCI Archive / Re:A little sound advice
« on: September 24, 2004, 11:27:17 AM »
i wonder, you said that the changestate cycles went by too quickly after the switch...instead of cycles could you use seconds? just a thought...
and i only offered that idea because i dont know the answers to your real questions :P

24
Mega Tokyo SCI Archive / Re:Script Depository
« on: September 19, 2004, 10:11:35 AM »
i think if you download my game "quest for the cheat" that you can open up the scripts and look at them - i think...can anyone verify that...i think that its open source, but im not completely sure...but my scripts are pretty basic and not very advanced - i use the same old "tricks" you might say.
also, you could download an open source version on brian's short game "lockergnome quest" and you could look at some of the scripts there too.
hope that these help.

25
Mega Tokyo SCI Archive / new game! Quest for the Cheat for DL
« on: September 13, 2004, 03:44:54 PM »
my not so original game "Quest for the Cheat" will be back up for download as soon as it is OK'd by Chris: you will find the game here:www.agigames.com/index.php?action=games&option=browse_sci
for those who've played the "beta" version, there is little that is different: some bugs fixed, a song removed, and now for a limited time only, you can kick someone in the game!
itll say the author is rayne - thats me, doan ok? have fun!

edit-don't yell at me if its too short either! it was my first game :P

26
Mega Tokyo SCI Archive / Re:Creating Game Help
« on: September 06, 2004, 09:16:23 PM »
yup, that proves my ignorance rather sufficiently!  :P

27
Mega Tokyo SCI Archive / Re:Creating Game Help
« on: September 06, 2004, 09:43:48 AM »
i dont want to sound rude, so let me begin by saying that if i knew i would tell you...that is, im ignorant of how to do it myself.
but if you do not even know where to put in the code to make this change, it is unlikely that you have a good enough grasp of the language even to make the changes necessary. with my limited knowledge, i can tell that it would be a very difficult thing to do, necesitating alot of code that im definately not smart enough to do myself as it would have to go in scripts already writted as templates and mess around with the code there.
besides all of that, there is an easier solution, and one that i think is more aesthetically appealing anyway. you could put a long black bar under the top bar, or at the bottom of the screen with all of these indicators.
again, my intention is not to sound rude and assume youre not a competent script writer. i just want to say, why travel the up-hill road full of obstacles when there is an easier (and i think better) road?
no reason spending hours on something that could be done in minutes
doan

28
Mega Tokyo SCI Archive / Re:Creating Game Help
« on: September 05, 2004, 11:42:49 AM »
im sure its possible...would it be worth all the extra coding it would take to do it instead of putting those bars anywhere else; probably not. if i were you, i would just make a life bar and put it in the upper right corner or really any corner.

29
Mega Tokyo SCI Archive / Re:Inventory question
« on: August 24, 2004, 12:47:48 AM »
its been awhile but i think its like this:
(send gEgo:put(INV_WHATEVER))
doan

30
Mega Tokyo SCI Archive / Re:legality of selling games
« on: July 22, 2004, 01:19:37 AM »
the homestarruner game is the reason why they wanted me to remove my game from the internet (so as to not seem like there was competition)...they told me in an email that they were making a game in flash that was very similar to AGI. so it will indeed be a playable game for the fans...it will probably be free since they told me it was a "special treat for the fans".
but soon after they release it, they will also give me the ok to put my game back up for download too.
yay! their game looks like fun!
doan

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