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Messages - Doan Sephim

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31
Mega Tokyo SCI Archive / Re:Automatic doors
« on: June 27, 2004, 04:33:19 PM »
for this one i wouldnt use the door class at all. i would just set up a variable (local open = 0) and a view of a door with (for example) ctlGREY as the control color in front and ctlMAROON as the color behind and then do this:
(if(== (send gEgo:onControl()) ctlGREY)
(if(not(open))
(aDoor:setCycle(End)cel(0)loop(0))//draw it to slide or open
= open 1
)(else
)
)
and then to close it, you could draw another control (for example) ctlSILVER around the ctlGREY and put in:
(if(== (send gEgo:onControl()) ctlSILVER)
(if(open)
(aDoor:setCycle(End)cel(0)loop(1))//this loop would need to be the opposite of the other.
= open 0
)(else
)
)
i think that would work...
doan

32
Mega Tokyo SCI Archive / Re:Variables and such...
« on: June 16, 2004, 11:09:28 PM »
hullo,
the room variables will equal what they are set at on the individual room script everytime you have a room change to that room. so to have a variable that does not change, you must put it into the main script. room changes will not effect the truth or falsity (one or zero-ity) of the variables in the main script.
doan

33
Mega Tokyo SCI Archive / Re:Newbie question...
« on: June 08, 2004, 09:32:02 PM »
you can make it so that when you raise the score there is no sound effects. you have to edit the main script. find (method(changeScore addScore) a little under half-way down into the script - i bet you can figure it out form there.
doan

34
Mega Tokyo SCI Archive / Re:Newbie question...
« on: June 08, 2004, 11:13:15 AM »
ohhh...here might be something...this is what you have:
(if(not (send gEgo:has(INV_KEY)))
        (theKey:init()setCycle(Fwd)setPri(0))
        (aMan:
        init()
        setCycle(Walk)
        setMotion(Wander))
        (aDoor:init())
it is only "init-ing" the man and the door when you dont have the key.
it needs to be like this:
(if(not (send gEgo:has(INV_KEY)))
        (theKey:init()setCycle(Fwd)setPri(0))
)
(aMan:init()setCycle(Walk)setMotion(Wander))
(aDoor:init())

that means that you need to get rid of the out bracket you have hanging after "(Door:init())"...the one that looks like it is closing the init method.
the reason it only happens when you come back from room 2 is because (i assume) you have to take the key to get to room 2 and once you have it the init method you have is saying ok he has the key so the key, (and the door and man) do not need "init-ing" (initializing if you want to use real words). i think that should work.
doan

35
Mega Tokyo SCI Archive / Re:Newbie question...
« on: June 08, 2004, 10:56:14 AM »
hmmm...i think i need to see the entire script to determine what is wrong. i suspect it is just a mis-placed bracket somewhere b/c that is what i used to do alot when i started scripting.

36
Mega Tokyo SCI Archive / Re:Newbie question...
« on: June 08, 2004, 09:52:22 AM »
where did you put in the code for the door and the character's init? ex. (door:init())

37
Mega Tokyo SCI Archive / Re:Help Editing Scripts
« on: June 06, 2004, 06:56:05 PM »
all i meant by that was that instead of double-clicking on the script i wanted to edit (titlescreen, menubar, etc) i just clicked on the script button and opened the script from the file menu. i do not think that doing that would be of any help to you though.
if you unzipped everything correctly, i really dont know what is wrong...but that's b/c im not very smart. anyone else have any ideas?
have you tried to create a new game and edit a script in a different game file?
doan

38
Mega Tokyo SCI Archive / Re:Help Editing Scripts
« on: June 06, 2004, 03:41:58 PM »
i think i had a similar problem...this is how it was solved for me:
http://www.mega-tokyo.com/forum/index.php?board=5;action=display;threadid=4778

doan

39
Mega Tokyo SCI Archive / Re:Call For Help
« on: June 05, 2004, 02:44:36 PM »
brian,
i understand what you are saying. it is obvious that you put a ton of hard work into the scistudio. when i first ran into it (i dont remember what i was looking for) sometime a year ago maybe, i was excited to play all the cool games that i thought i would definately find made by your work...and when i started looking, pretty much all i found was al pond 2!
i think its disheartening that alot of people are wanting scistudio4 when the potencial of scistudio3 has barely been touched at all. there is so much that can be done with it.
a bigger palate and a point and click interface arent necessary for a great game. people can make great sci0 games and poor sci vga games: so why not just make great games with what we can now?
doan

40
Mega Tokyo SCI Archive / Re:beta v.1.0 of QftC available
« on: June 03, 2004, 06:14:43 PM »
to moderators:
i have received word from the creators of the characters used in my game asking that the game be removed for alittle while for understandable reasons: so this topic would probably be best removed from the board so people dont get confused when my game doesnt appear on the downloadable fan-made games place.
thanks!

41
Mega Tokyo SCI Archive / Re:beta v.1.0 of QftC available
« on: June 02, 2004, 10:04:09 PM »
thanks chris for giving the name of the game out! yeah thats prolly a good thing to know.
thanks to you too brian.
alittle warning about the last room of the game...for some reason ive been experiencing crashes when you beat the game...it doesnt happen with consistency, so if it happens chances are that it wont happen the next time...because it is kind of random, i dont know why it happens.
thanks
doan

42
Mega Tokyo SCI Archive / beta v.1.0 of QftC available
« on: June 02, 2004, 12:10:12 PM »
hello,
i put up a short little game that i would like some people to beta-test...sinse i put it up, ive already changed afew problems (i changed it from "Brian Provinciano says: to something else-but in the v.1.0 it will still say that...sorry Brian), but i would still like input.
just go here:
http://www.agigames.com/index.php?action=games&option=browse_sci
thanks and have fun!
doan

43
Mega Tokyo SCI Archive / Re:SCI Homebrew Games
« on: May 30, 2004, 12:30:38 PM »
hi brian,
i certainly respect you wishes and i dont think they are too much to ask.
one question though. in the games that i am working on, in the little section about the game i write that these are games made by me, using SCISTUDIO 3 developed by you. im wondering if that referrence is ok? i guess i am just wondering how far removed do you want to be exactly?
if you dont want your name anywhere, i will do what you want...but it would feel strange to not give you credit for making the program i am using to make the games.
thanks
doan

44
Mega Tokyo SCI Archive / Re:Intro Buttons
« on: May 30, 2004, 12:20:11 PM »
what method do you have that in? i think you need to have that in the handle event method (which is in the RoomScript instance).
like:
(method (handleEvent pEvent)
(var button)
(super:handleEvent(pEvent))
then if you want to have the intro inturruptable by a button to skip it you could just copy and paste the code from the title screen:
(if(not(send pEvent:claimed))
(if( (==(send pEvent:type) evKEYBOARD) and (==(send pEvent:message) $3C00))
ToggleSound()
)(else
(send gRoom:newRoom(INITROOMS_SCRIPT))
)))
and instead of the [(send gRoom:newRoom(INITROOMS_SCRIPT)] you would put your [= button Print...]

i might be wrong but i think you have to have the variables in the method before the (super)'s of that method or else it wont understand what it is.
i think that should work...but i'm kinda dumb at coding too, sooooo...i'll let anyone else correct me.
doan

45
Mega Tokyo SCI Archive / Re:To program or not to program?
« on: May 28, 2004, 10:06:39 AM »
you could start it using the current version and then when the next studio is released use the first one as a kind of feedback test. it would allow you to get feedback from people on what works and doesnt work, teach you the scripting language which would make it a ton easier to jump in again, and also you wouldn't have to wait.
eigen's suggestion is a good one too if you didn't want to "remake" the game later...just start on some other test game.
doan

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