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Messages - Doan Sephim

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31
Mega Tokyo SCI Archive / Re:beta v.1.0 of QftC available
« on: June 03, 2004, 06:14:43 PM »
to moderators:
i have received word from the creators of the characters used in my game asking that the game be removed for alittle while for understandable reasons: so this topic would probably be best removed from the board so people dont get confused when my game doesnt appear on the downloadable fan-made games place.
thanks!

32
Mega Tokyo SCI Archive / Re:beta v.1.0 of QftC available
« on: June 02, 2004, 10:04:09 PM »
thanks chris for giving the name of the game out! yeah thats prolly a good thing to know.
thanks to you too brian.
alittle warning about the last room of the game...for some reason ive been experiencing crashes when you beat the game...it doesnt happen with consistency, so if it happens chances are that it wont happen the next time...because it is kind of random, i dont know why it happens.
thanks
doan

33
Mega Tokyo SCI Archive / beta v.1.0 of QftC available
« on: June 02, 2004, 12:10:12 PM »
hello,
i put up a short little game that i would like some people to beta-test...sinse i put it up, ive already changed afew problems (i changed it from "Brian Provinciano says: to something else-but in the v.1.0 it will still say that...sorry Brian), but i would still like input.
just go here:
http://www.agigames.com/index.php?action=games&option=browse_sci
thanks and have fun!
doan

34
Mega Tokyo SCI Archive / Re:SCI Homebrew Games
« on: May 30, 2004, 12:30:38 PM »
hi brian,
i certainly respect you wishes and i dont think they are too much to ask.
one question though. in the games that i am working on, in the little section about the game i write that these are games made by me, using SCISTUDIO 3 developed by you. im wondering if that referrence is ok? i guess i am just wondering how far removed do you want to be exactly?
if you dont want your name anywhere, i will do what you want...but it would feel strange to not give you credit for making the program i am using to make the games.
thanks
doan

35
Mega Tokyo SCI Archive / Re:Intro Buttons
« on: May 30, 2004, 12:20:11 PM »
what method do you have that in? i think you need to have that in the handle event method (which is in the RoomScript instance).
like:
(method (handleEvent pEvent)
(var button)
(super:handleEvent(pEvent))
then if you want to have the intro inturruptable by a button to skip it you could just copy and paste the code from the title screen:
(if(not(send pEvent:claimed))
(if( (==(send pEvent:type) evKEYBOARD) and (==(send pEvent:message) $3C00))
ToggleSound()
)(else
(send gRoom:newRoom(INITROOMS_SCRIPT))
)))
and instead of the [(send gRoom:newRoom(INITROOMS_SCRIPT)] you would put your [= button Print...]

i might be wrong but i think you have to have the variables in the method before the (super)'s of that method or else it wont understand what it is.
i think that should work...but i'm kinda dumb at coding too, sooooo...i'll let anyone else correct me.
doan

36
Mega Tokyo SCI Archive / Re:To program or not to program?
« on: May 28, 2004, 10:06:39 AM »
you could start it using the current version and then when the next studio is released use the first one as a kind of feedback test. it would allow you to get feedback from people on what works and doesnt work, teach you the scripting language which would make it a ton easier to jump in again, and also you wouldn't have to wait.
eigen's suggestion is a good one too if you didn't want to "remake" the game later...just start on some other test game.
doan

37
Mega Tokyo SCI Archive / Re:Diagonal Views
« on: May 22, 2004, 11:23:20 PM »
i think that that was done in quest for glory 2, but i definately dont know how you'd go about pulling it off...sorry. anyone else have an idea?

38
Mega Tokyo SCI Archive / Re:i cannot hear anything!!
« on: May 19, 2004, 12:40:10 PM »
it works! hooray!
awesome

39
Mega Tokyo SCI Archive / Re:i cannot hear anything!!
« on: May 19, 2004, 11:12:52 AM »
thanks nychold
im downloading it now, and i'll give it a go. all this headache b/c i got a new computer  ::)
thanks again

40
Mega Tokyo SCI Archive / Re:i cannot hear anything!!
« on: May 18, 2004, 10:41:45 PM »
to be honest, i couldnt understand the freesci download at all  :-\...so i guess i'll just have to live without the music...or maybe hook up some piece of junk computer. in any event thanks for all the help!
doan

41
Mega Tokyo SCI Archive / Re:i cannot hear anything!!
« on: May 18, 2004, 01:05:58 PM »
i havent tried it. is it a program that runs sci games or something? if so, how does it work?

42
Mega Tokyo SCI Archive / Re:i cannot hear anything!!
« on: May 18, 2004, 11:29:46 AM »
hey thanks eigen,
unfortunately there was only one driver that worked (kind of). the gm.drv gave me sound, but it was really choppy and off.
when i tried the mpumap.drv i got a message "patch 380 not found" what is that?

43
Mega Tokyo SCI Archive / Re:i cannot hear anything!!
« on: May 18, 2004, 09:41:25 AM »
no sir...should i be using that?

44
Mega Tokyo SCI Archive / i cannot hear anything!!
« on: May 17, 2004, 07:27:58 PM »
ive been having a problem with sounds. on my new computer (windows xp) i cannot get any sound...that is, i can get sound from other games like unreal tournament 2003 or and other thing...but things like quest for glory are sadly silent. i had tried to figure out the problem for some time, but have not made any progress.
i wonder, is this a similar problem anyone else has encountered and/or solved?
thanks doan

45
Mega Tokyo SCI Archive / Re:something really crappy just happened
« on: May 14, 2004, 11:45:51 PM »
just in case anyone has a similar problem, eigen figured out a way to restore my game to working condition.
first he renamed the file that replaced resource.001:
1. from "respak.tmp" to "resource.001"
then he:
2. deleted the "resource.map" file
and then
3. used this program http://www.agigames.com/scistudio/rebuild.zip
to rebuild the game.
it worked perfectly.

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