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Messages - Doan Sephim

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31
SCI Syntax Help / [Solved] changeState question
« on: December 01, 2021, 01:58:07 PM »
If I have a state set to run for so many cycles then move to the next state, is there a way to nullify that if I manually change to a different state in the same script. I feel like this is a very simple thing, but I don't know how to do it.

32
Well, those sound cards were expensive back in the day.

Congrats on getting funded so quickly!
lol! That's a very good point! and thanks for the support and for the congrats! Now the pressure's on to deliver!

33
Backed. There just isn't enough music being written for the PC speaker these days!
Thanks! When I put the question out there (on Twitter and Facebook) which sound player people preferred, there was a larger number of PC Speaker lovers out there than I would have guessed. Clearly Musically knows his audience!

34
Big news!
I'm Kickstarting Betrayed Alliance and if everything goes according to plan, I'll be teaming up with Musically Inspired to produce a soundtrack for Book 2.
I've never crowdfunded before, and trying to play publicist isn't in my natural comfort zone, but I'm doing my best.

The Kickstarter goes live tomorrow, (Tuesday, Nov 16th)

At this point, I'm very pleased with the asset creation I've been doing for the last two years or so. I think my skill is growing on the artwork side of things, too. Aside from getting the KS up and running, I'm focused on trying to get a playable demo out hopefully by March. There's a lot to do, but with each animation or new background, it's moving from a bunch of unconnected assets to a game.

I've attached some of the more recent backgrounds I've been working on.

35
The Games and other Sierra Adventure stuff / Re: What are we working on?
« on: November 07, 2021, 01:59:47 PM »
For the first time, I was able to do a complete play-through of Zork end-to-end.  Still have a lot to do, but the game is winnable  8)
Very cool! I know that's been a long-term project you've been active on. Great to hear it's progressing!

36
The most recent version of Betrayed Alliance is on the SCI Wiki page. I can't speak to the version on this site as I don't remember when or if I've ever patched it here.

I'm glad to hear there are better ways of implementing Right-click-look. I'll have to look into that.

37
I'm slowly playing through Betrayed Alliance 1. These games seem very ambitious and well executed. The art is great and BA2 looks even better! I like the mini-games and the attention to detail is very high. I can tell you've put a lot of effort into these.

I didn't know it was possible to mouse look in SCI0. Is that something you hacked in?

One suggestion, I needed to switch to a PC to use the installer. An alternate download for Mac/Linux users with just the resources, etc. would be a convenient addition for BA2.
Thanks for giving the game a spin. Did you download the one from this website or from the SCIWiki page? I know that people have played it on Mac/Linux and the major problem is that the music program doesn't work on those platforms.

Thanks for the kind words about the art. I'm trying to outdo my efforts moving from the first book to the second and I'm glad it seems to be paying off.

As far as the minigames go, Gumby is responsible for getting the darts game up and running and Cloudee1 did the code for the door puzzle of the scientist. I definitely want to give credit where it's due! It was clearly too ambitious a project, which explains why I broke it up into 3 books.

Right-click look is used in Quest for Glory 1 and was a feature I always loved. It's not too complicated to get running either. Something like:
Code: [Select]
(method (handleEvent pEvent)
(super handleEvent: pEvent)
(if (== (pEvent type?) evMOUSEBUTTON)
(if (& (pEvent modifiers?) emRIGHT_BUTTON)
(if
(and
(> (pEvent x?) 47)    ; Draw a box around the area you want to check
(< (pEvent x?) 72)
(> (pEvent y?) 105)
(< (pEvent y?) 121)
)
(PrintSomething)
)
)
)
)
You can also do this with control colors and views too.

38
SCI Syntax Help / Re: SCI0 - Text window vanishing cutouts of Views
« on: September 11, 2021, 02:17:00 PM »
Cool! Thanks for the replies and help  :)

39
SCI Syntax Help / Re: SCI0 - Text window vanishing cutouts of Views
« on: September 11, 2021, 02:08:07 PM »
One possible workaround might be to addToPic the wall view over the hole on init (only if it should be covered of course), and redraw the room picture (which has no wall there) when it's revealed.
Interesting. I don't have any experience with "addToPic." I'll have to tinker with it to see how it works. Would it work with a crumbling animation? Or would addToPic keep the first cel of the view static on the background?

I have a hard time deciphering a lot of the base template code, so I just wonder if there were some errors in the window printing that was causing this.

40
SCI Syntax Help / Re: SCI0 - Text window vanishing cutouts of Views
« on: September 11, 2021, 10:15:29 AM »
I should clarify. Once the text box is gone, the view's pixels are restored. It only when the text window is on screen that the view has a piece cut out

41
SCI Syntax Help / Re: SCI0 - Text window vanishing cutouts of Views
« on: September 10, 2021, 09:49:29 PM »
Do you have a view covering the hole?
I do. But whenever the text is there, it cuts out a square shaped "hole" in the view. I'm guessing the windows dimensions might be being drawn improperly...or at least the clearing for it?

The attached is what it looks like without the text box interference.

42
SCI Syntax Help / SCI0 - Text window vanishing cutouts of Views
« on: September 10, 2021, 01:00:11 PM »
Does anyone know why this happens? This particular text box reveals a "hidden" area behind a breakable wall.

This isn't a super high priority as I can just move the location of the text box, but this is an issue I don't think I've ever seen anyone talk about before.

43
Looking great there.
Thanks!
Very nice.  I really liked the Cthulu/frog thing animation eating the hero.
Thanks. That animation took a bit of time with the frogtopus being so detailed a sprite. I'm very pleased with how it turned out too :)

44
TWO YEARS! Where’d the time go?

Status update: LOTS going on! 70 of an estimated 100 backgrounds are “basically done.”

Also, a friend of mine has offered some help with concept and pixel art for various creatures in the game and some bigger sprites for battle. You can see them on my latest update.

Perhaps most importantly moving forward is that I’m ramping up to launch a kickstarter to raise some money for our friend Musically Inspired to compose some awesome music for the game using the MT32. I’m also hoping to fund the creation of a physical player’s guide (although I abandoned the idea of a box as it just wasn’t cost efficient and caused me nothing but headaches).

While I still hope for a 2022 release (in December), the closer that date gets, the more wishy-washy I am on it. That being said, my next milestone will be to put together a playable demo of the first part of the game. Not sure on dates for that, but that’s where my attention is at the moment.
Thanks for reading and I hope to have more to show (and play) soon.

45
SCI Syntax Help / Re: SetMotion: End and animation hiccups
« on: July 18, 2021, 12:45:07 PM »
Thanks! That's a fairly reasonable work around, until I find a more elegant solution anyway.

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