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Messages - Doan Sephim

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46
Mega Tokyo SCI Archive / Re:something really crappy just happened
« on: May 14, 2004, 11:23:41 AM »
thanks eigen...but my resource.001 is no longer there (seems to have been replaced with respak.tmp), so the rebuild.zip couldnt and didnt do anything without it, unless i am using it wrongly. the respakl.tmp is a file that i cannot make heads or tails of either...what is it?
what exactly is resource.001 and what is its function? why is it that without it i cannot seem to do anything with any of my other files in that game?
thank,
doan  :'(

47
Mega Tokyo SCI Archive / something really crappy just happened
« on: May 13, 2004, 11:16:57 PM »
i was working on my game and i went to rebuild the resources or whatever...you know that button that reduces the game size. well i did that and SCI Studio informed me that some rare problem occured and it closed out my game. i tried to reload it, but it said that it was unable to on account of it not being complete, or the wrong version and all that. it told me that it was unable to do it because "resource.001" was messed up. so i checked the folder and it was missing (really replaced by a new temporary file called respak.tmp. i attempted to copy and paste a new resource.001 file into the folder, but sci studio told me that if was not of the same game and wouldnt open the game.
im working on XP, does anyone have any idea what happened? really all i want to be able to do is salvage the views, pics, and scripts...is that possible? any ideas anyone...im extremely upset about this!
doan

48
Mega Tokyo SCI Archive / Re:how can i take away your control?
« on: May 12, 2004, 06:46:26 PM »
wow! thats super simple! thanks alot chris!
doan

49
Mega Tokyo SCI Archive / how can i take away your control?
« on: May 12, 2004, 12:50:39 PM »
hello. i was just wandering how i can take control away from the player for a moment. ide use this to make it better when climbing things...its kinda dumb looking in i can make them climb left and right...
and just in case its not the same function...how would i give them back control?
thanks
doan

50
Mega Tokyo SCI Archive / Re:Projects in motion!
« on: January 16, 2004, 09:55:26 AM »
here is the bar minus the characters inside from doan's quest. in keeping with the updates by cloudee, this game is in the following stage of developement:
story: 75%
pics: 15% (13 complete)
coding: only the coding for individual rooms necissary now
views: 30%
all the pics ive seen from you guys are great!! cant wait to play em;)

51
Mega Tokyo SCI Archive / Re:Jim Quest I
« on: December 25, 2003, 08:22:34 PM »
hey jim,
im playin your game and i think its pretty cool (im sure it made an awesome gift)...i have ran into a problem...ive had heap space problems sometimes...im unsure what exactly caused it though. it no biggie cuz i save alot in your game cuz of the deaths and all.
ryan

52
Mega Tokyo SCI Archive / Re:2 Player Fighting Game
« on: December 16, 2003, 08:54:07 PM »
i havent been able to access your site...is something goin on?

53
Mega Tokyo SCI Archive / Re:ego and moveSpeed
« on: December 11, 2003, 02:44:51 PM »
hey thanks robin!
that code seems to work well, now all i have to do is draw the running views!
that will make things much quicker i think.
doan

54
Mega Tokyo SCI Archive / Re:ego and moveSpeed
« on: December 11, 2003, 10:20:58 AM »
does anyone know how to do this?

55
Mega Tokyo SCI Archive / Re:Mirror effect in sci
« on: December 10, 2003, 09:14:30 PM »
perhaps you could use a view that had both the reflection and ego drawn in, and send the ego to that view whenever you walk into a certain area...
thats just a guess...there is prolly an easier and better way.
doan

56
Mega Tokyo SCI Archive / Re:Projects in motion!
« on: December 10, 2003, 03:05:43 PM »
hey jim,
dont worry if you feel your graphics need work compared to others. just worry about it being a fun game! no one would use SCISTUDIO 3 if graphics were the important thing!
Eigen, im really looking forward to jummybummy 2! it sounds like its coming together very well!
doan

57
Mega Tokyo SCI Archive / Re:Projects in motion!
« on: December 10, 2003, 11:37:08 AM »
this is a room from my indev game called doan's quest. i was the artist for it, and because i had no programming background, i wasnt supposed to be the programmer too, but it turns out that i have to do that too, so this game will take longer.

58
Mega Tokyo SCI Archive / ego and moveSpeed
« on: December 02, 2003, 03:49:30 PM »
to help quicken movement in my game, im trying to do what sierra did with quest for glory, and using the run ability...and i ran into some trouble.
i checked out the user script and found the Ego class and all his properties...and moveSpeed looked like it would work.
well it works, but only in the wrong direction ;)  i set my global statement:
(if(Said('run'))
   (send gEgo:moveSpeed (0))
)
however, his current speed seems to be the fastest and i can only slow him down...i tried to set the property in the ego class to be slower, but to no avail...what am i to do?
doan

59
Mega Tokyo SCI Archive / Re:Font editor problem
« on: December 02, 2003, 11:12:30 AM »
i use scistudio with windows xp and it works without error. however, that is not my computer, so i try to do work on my games on my computer which is currently running windows 98 also. i get errors in the pic and view editors...so i suspect it really is windows that is the problem.
is there a quick fix?
doan

60
Mega Tokyo SCI Archive / Re:global variable check
« on: December 02, 2003, 12:19:47 AM »
oh!! Im stupid!
as soon as i read my post to make sure it made sense, it hit me like lightning!
i set a procedure (xcheck) and put all the code there, and then i jsut type in (xcheck) anywhere i want it done...i guess sometimes it just helps to see the problem in writing!
doan

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