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Messages - Doan Sephim

Pages: 1 ... 34 35 [36]
526
yeah, it never really bothered me too much either...except that it is harder to indent.

527
Community Competitions / Re: First ever SCI Game Contest
« on: January 20, 2007, 02:21:00 PM »
Just one more background to go! (3/4 done, 75%).

- story (95% done)
- sprites (100% done)
- animations (40% done)

Should be finishing up soon!

528
Community Competitions / Re: First ever SCI Game Contest
« on: January 18, 2007, 01:57:39 AM »
Sounds good! Hopefully my game turns out as cool as it seems in my head.

lol! I hadn't played pac-man in so long, I forgot how fun it was!


529
Community Competitions / Re: First ever SCI Game Contest
« on: January 17, 2007, 07:21:13 PM »
My game is coming a long nicely. SCIStudio did crash after 1 hours work I had done the other day, but I won't let a little frusteration keep me down  ;)

I take it you are the judge Cloudee1?

530
SCI Syntax Help / Re: Best suggestions for adding sound?
« on: January 14, 2007, 11:23:07 PM »
I tried out Doan's games that have links from this site and this guy is very good at what he does...even my excitement at finishing a one screen game has waned at trying out his games.

Yet...I still want to know more so that one day I may be able to write a game that Doan says...hey that game is pretty good.  Maybe 5 years from now.
Wow...thanks for the kind words! That really makes me get off my dead-butt and work on my new years game ;)

531
Hey great job! Can't wait to play the games for the competition.

532
SCI Syntax Help / Re: How to do special Death-handler code
« on: January 12, 2007, 11:44:32 AM »
1) How to make an actor kill you when you get too close -and-
2) How yo make an actor chase and kill you are very similar.

They could be done in the following way:
Code: [Select]
(method (doit)
  (super:doit)
  (var dyingScript)
  (if(< (send gEgo:distanceTo(knifeMan)) 15)
    = dyingScript ScriptID(DYING_SCRIPT)
    (send dyingScript:caller(3)
    register("Why so suprised? He was juggling knives.")
  )
(send gGame:setScript(dyingScript))
)
And to get the guy to follow Ego, you have to add the "follow" script to your room script. So with the ("use controls") and ("use main") you add ("use follow") and then make following Ego part of your actor:
Code: [Select]
(knifeMan:init()setCycle(Walk)setMotion(Follow gEgo))
3) How do you make an event happen when too close to a tree shredder -and-
4) Fall off a cliff and die -and-
5) Car run over and kill you when you walk out on the street all follow the same basic idea. Most likely you will want to set up control colors in your (method (doit) so that when your Ego steps on them you trigger the deathScript or an forced animation that ends with the deathScript.
Code: [Select]
(method (doit)
  (super:doit)
  (if(== (send gEgo: onControl()) ctlSILVER)
    = dyingScript ScriptID(DYING_SCRIPT)
    (send dyingScript: caller(100)
      register("Despite your heroic attempt to defy gravity's power, you ended up the worse for it.")
     )
   (send gGame:setScript(dyingScript))
)

I have not ran or tested any of the code, but I think it should be correct.

533
Community Competitions / Re: First ever SCI Game Contest
« on: January 06, 2007, 12:08:33 PM »
oooh...trophies  :o

534
Everything-Else / Re: Guitar Heroes I and II for the ps2
« on: January 02, 2007, 11:08:28 PM »
I am also a guitarist and the game is actually kind of fun...

But to be honest, for me, I lost interest within a week... :'(

535
Community Competitions / Re: First ever SCI Game Contest
« on: January 02, 2007, 10:53:06 PM »
AWESOME idea! I am going to go to the drawing board! This should be fun!

Happy New Years!

536
The Games and other Sierra Adventure stuff / Knight's Quest (Demo)
« on: December 19, 2006, 11:56:54 AM »
The Game: Knight's Quest
Status: Demo

Creator: Doan Sephim ("rayne" at agigames)

About the game: A renegade thief has kidnapped the princess in the night and you were supposed to protect her. Imprisoned in the castle by the king, you must escape in order to rescue the King's daughter and restore your name in the kingdom.

This game is being worked on and is aimed at being a mid-sized game. Enjoy the demo!

Find it here:
http://www.agigames.com/index.php?action=games&option=download&game=67

537
The Game: Quest for the Cheat
Status: Complete

Creator: Doan Sephim ("rayne" at agigames)
Legal stuff: Characters belong to Homestarrunner.com creators. It is available with their permission.

About the game: Based on the characters from Homestarrunner.com, you play as a computerized Strongbad looking for the Cheat who owes you lunch. Upon discovering he is kidnapped by a hacker, you endeavor to save the computer world you are in and getting the Cheat so you can get that sandwich.

A short game made to familiarize myself with SCI coding and art, this game is my first. Be sure to save often, because there is one place where death springs up unexpected! Have fun an enjoy!

Find it here:
http://www.agigames.com/index.php?action=games&option=download&game=53

538
SCI Community News / Re: A New home for the SCI Community
« on: December 19, 2006, 11:40:50 AM »
Great idea! I'll go do that. Thanks for putting this all together!

539
SCI Community News / Re: A New home for the SCI Community
« on: December 19, 2006, 01:09:46 AM »
Thanks for the new home ;)

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