631
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I tried out Doan's games that have links from this site and this guy is very good at what he does...even my excitement at finishing a one screen game has waned at trying out his games.Wow...thanks for the kind words! That really makes me get off my dead-butt and work on my new years game
Yet...I still want to know more so that one day I may be able to write a game that Doan says...hey that game is pretty good. Maybe 5 years from now.
(method (doit)
(super:doit)
(var dyingScript)
(if(< (send gEgo:distanceTo(knifeMan)) 15)
= dyingScript ScriptID(DYING_SCRIPT)
(send dyingScript:caller(3)
register("Why so suprised? He was juggling knives.")
)
(send gGame:setScript(dyingScript))
)
And to get the guy to follow Ego, you have to add the "follow" script to your room script. So with the ("use controls") and ("use main") you add ("use follow") and then make following Ego part of your actor:(knifeMan:init()setCycle(Walk)setMotion(Follow gEgo))
(method (doit)
(super:doit)
(if(== (send gEgo: onControl()) ctlSILVER)
= dyingScript ScriptID(DYING_SCRIPT)
(send dyingScript: caller(100)
register("Despite your heroic attempt to defy gravity's power, you ended up the worse for it.")
)
(send gGame:setScript(dyingScript))
)
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