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Messages - L@Zar0

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46
Ok, thanks. This was going crazy for me. I'm looking the sci-scripts of sluicebox (I want to compare them with the decompiled part of the original game), and sluicebox scripts has not '?' (or at least I have not found any). So, I was not sure if they would work as they are.

In any case, I'm not sure if SCI Companion is outputting '?' when it wants to assign some value.

BTW, I assume you are the creator of updated kawa version of  SCI Companion 3.2.5, am I right? I tried to use that version with KQ5 CD, but when compiling some scripts the game breaks. I can use also 3.1.0.x version that other person did time ago.

47
Hi,

I'm very begginner with SCI, so, sorry if I ask very silly things. xD
I searched the wiki tutorials, and AFAIK a Prop with ':' or '?', the difference (as I understood) is for assign or read respectively.
But I don't know if from the point of view of SCI Compiler 3.0.1.7 is the same. For example, KQ5 CD Talkie version has (when decompiling):

Code: [Select]
(if (not (gTheIconBar curInvIcon?))
(gTheIconBar enable: (gTheIconBar useIconItem?))

This means that is reading the variable, right? If I use here ':', it would work the same way?

Thanks in advance.

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