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SCI Development Tools / Re: SCI0: SCI0 Interpreter with added PKWare DCL Implode compression (comp_method=3)
« Last post by robbo007 on July 20, 2026, 05:57:12 PM »Pretty neat, what's the compression ratio like? Imagine if Police Quest 2 was on just one disk etc... that would have been a game changer (literally!) back in the day.
Are there any SCI0 games that push the limit of the hunk memory?
So here is a comparison with my game. Its at 7.66mb right now but I still have to add all the music resources. So I think I'll be hitting 9.5mb when finished. Way too big. LOL
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┌──────────────────────────────────────────────────────────────┬────────────────────┬─────────────────────────┐
│ Version │ Size (measured) │ vs raw │
├──────────────────────────────────────────────────────────────┼────────────────────┼─────────────────────────┤
│ Raw/uncompressed (game-o/RESOURCE.001) │ 7.66 MB (7.30 MiB) │ ? │
├──────────────────────────────────────────────────────────────┼────────────────────┼─────────────────────────┤
│ Original SCI0 LZW/Huffman (MAKEVOLS, doc figure) │ ~5.20 MB │ ~1.40:1 (28.6% smaller) │
├──────────────────────────────────────────────────────────────┼────────────────────┼─────────────────────────┤
│ New DCL Implode patch (compress/RESOURCE.001, current build) │ 3.91 MB (3.73 MiB) │ ~1.96:1 (48.9% smaller) │
└──────────────────────────────────────────────────────────────┴────────────────────┴─────────────────────────┘I did achieve better compression using RAR on the raw/uncompressed resource file, but in my case I not only wanted to save space on floppy disks I also want to save space on the hard disk as some of the older systems have very small hard disks. So I think the payoff of loosing 5kb memory, less hard disk space and number of floppy disks is the "happy medium".
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