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« Last post by doomlazer on April 15, 2026, 10:33:40 AM »
Isn't that the expected behavior? There should only be one palette available per room. Loading a pic and view with conflicting palettes is going to overwrite the previous colors.
That's why you can't transition between rooms with conflicting palettes without distortion or fading to black. This was often the case with EcoQuest where they would use checkerboard transitions between rooms with incompatible palettes and it looked terrible.
I believe it's also the reason most actors keep to the first 16 (or 32) colors so they can move between all rooms without issue. The rest of the colors are then used for pics or per room objects.
As an aside, with scummvm you can do some palette tricks, like overriding the static SCI0 palette. You're still limited to 16 colors, but you can assign them to any RGB value, allowing for a monochromatic effect with a dozen shades of a single color.