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And a question related to what I was trying to test: Almost all version of Manhunter NY that I have access to have 2 or more errors stating "Sound XXX has an invalid resourceheader at location XXXXXX in MHVOL.x". I believe these might be defects in the original sierra distribution. It's unlikely I'd need to edit the sound files, but is there anything to be done about them except to hide the error?
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AGI Development Tools / Re: AGI IS HERE
« Last post by joakimriedel on Today at 03:15:05 AM »
Thank you Lance. Yes, it is amazing with time. It both feels close and distant at the same time.

You've been very productive I can tell. Excellent work with your projects. It is amazing to come back after all these years and see the AGI community is still alive and healthy.

I did not know about the source code. That would be an interesting read. I have just worked from Peter Kellys agi-re and some disassembly of my own, especially when it came to mouse support in Amiga and sound emulation for Paula/Amiga and IIgs wavetable. I do not know if anyone ever had that working before AGI IS HERE. I really loved hearing the Space Quest music and sound effects from the IIgs copy I have, a completely different experience than the Tandy chip output.

Martin was a prodigy, I've never met anyone who could parse and understand raw hex dumps in the way he did. Haven't had any contact with him since then though.

I've pushed a few updates to AGI IS HERE during the weekend (version 1.2.3). The agent and the playtests should be more stable now. For 1.2.4 I will allow manually creating and editing the playtests, currently only the agent has access to them.
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This is probably unlikely to happen to many people, but it was a bit frustrating trying to install the v3 beta96. It wouldn't install because a "newer version was already installed". That "newer" version was 3.0.1-alpha8.0.

In the past with WinAGI, I've needed to uninstall the old version before installing the new, which is fine. But the beta96 installer didn't seem to include an option to uninstall, so I had to eventually do it through windows' remove programs.

The beta96 version also required me to update my .NET version, which it would be nice if the installer could have dealt with that requirement; maybe by bundling the required version?

I'm probably just grumpy after work, but it's no fun struggling to install or update a program, so I'm mentioning it here. ty!
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Hey Eric, have gotten any further with the 2.1emplate?
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Okay, so I've gotten it working. I've fully recompiled the Magick Poultry games and found no changes to the VOL and DIR files. So it looks like nothing's been broken. I think I'd like to get others to playtest these games and see if they come across any bugs (which should be unlikely, as I've been meticulous). Let me know if you're interested.
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AGI Development Tools / Re: WinAGI Final Beta - Looking for a little more feedback
« Last post by Collector on October 10, 2026, 11:10:59 AM »
Don't know if I'll have much of a chance to do much with it anytime soon, but great to see it near completion. Nice to see a near release build moving beyond the old legacy VB and ActiveX stuff.
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AGI Development Tools / WinAGI Final Beta - Looking for a little more feedback
« Last post by AGKorson on October 09, 2026, 10:42:46 PM »
I'm ready to call it. With this version I've added all the features that I wanted and have cleaned up the code to the best of my ability.

https://github.com/AGKorson/WinAGI-GDS/releases#release-v3.0.0-beta.96

If anybody out there is willing, I would love to get one more round of outside testing/feedback just in case I've missed anything big. Otherwise I'll just establish this version as the first production version as of 1 NOV 2026.

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AGI Development Tools / Re: AGI IS HERE
« Last post by Collector on October 09, 2026, 12:09:06 PM »
Yeah, Peter Kelly also surfaces here from time to time, too.
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AGI Development Tools / Re: AGI IS HERE
« Last post by lance.ewing on October 09, 2026, 11:52:22 AM »
Welcome back to the AGI community Joakim. It must be nearly the whole of those 30 years since we last spoke. I was out of the community for a while, from about 2000-2010, but have been often floating around sciprogramming.com for the past 16 years. Collector already mentioned some of the AGI projects I did in that time.

I have only had a small look at AGI IS HERE so far, but what I've seen looks really good. I uploaded KQ1 and it appeared to be playing perfectly, then I switched to editor mode and that was looking good too. I had in mind to build a web based editor as part of my https://agi.sierra.games website, but never got around to it.

I'm not sure if you're aware but over 80% of the original AGI interpreter source code was found in the unused parts of original game disks. You can see what was extracted here: https://github.com/lanceewing/agi. I wrote an article about it here: https://lanceewing.github.io/blog/sierra/agi/sq2/2024/05/22/do-you-own-this-space-quest-2-disk.html

I remember those very early days around 1996-97 when it was mainly Peter Kelly, yourself and me, although I do remember Martin Tillenius as well.
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AGI Development Tools / Re: AGI IS HERE
« Last post by joakimriedel on October 09, 2026, 10:11:47 AM »
Yes that aligns, Gustaf and I had a company together at that time. Not sure he had the source code at all though. Great that you found it in the end. I think this was about when I lost my old email due to a Swedish provider going bankrupt after the IT bubble, so I moved to Gmail in 2004.

If I would have seen AGI IS HERE back then I would have been pleased. The logic editor in particular works really well. Need some polish still on the other more visual editors.
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