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Minor error from me - the .msi file is called "WinAGI.installer.msi" but setup.exe is looking for "WinAGI Installer.msi".
I can change that to eliminate the space, which I just noticed is being converted to a '.' when the file is uploaded to github.

Slightly bigger error - when opening a previous .wag file it updates the logic files and places those in a backup folder, but copying those files back into the src folder is giving me a "invalid or corrupt game property file (AGI.wag)" in WinAGI 2.3.7.
This is by design; updating to WinAGI v3 changes the WAG file, and v3 game projects are not directly compatible with v2 game projects. The change is minimal, mostly adding and subtracting several different parameters. If you want to change it back to a version 2 project, you will need to edit the WAG file with a text editor, and change the "WinAGIVersion" property in the [General] section from 3.0 back to 2.3. Your WAG file may have some extraneous entries that version 2.3 won't use, but they can be safely ignored and the project should then open in version 2.3 again.

Thanks, I hadn't realised it was a plain text file!
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AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on June 03, 2026, 06:25:56 PM »
Beta.4 is now the current build. Fixes several errors with creating new games from templates and toggling Include file options.
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AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on June 03, 2026, 06:10:55 PM »
Minor error from me - the .msi file is called "WinAGI.installer.msi" but setup.exe is looking for "WinAGI Installer.msi".
I can change that to eliminate the space, which I just noticed is being converted to a '.' when the file is uploaded to github.

Slightly bigger error - when opening a previous .wag file it updates the logic files and places those in a backup folder, but copying those files back into the src folder is giving me a "invalid or corrupt game property file (AGI.wag)" in WinAGI 2.3.7.
This is by design; updating to WinAGI v3 changes the WAG file, and v3 game projects are not directly compatible with v2 game projects. The change is minimal, mostly adding and subtracting several different parameters. If you want to change it back to a version 2 project, you will need to edit the WAG file with a text editor, and change the "WinAGIVersion" property in the [General] section from 3.0 back to 2.3. Your WAG file may have some extraneous entries that version 2.3 won't use, but they can be safely ignored and the project should then open in version 2.3 again.
4
Minor error from me - the .msi file is called "WinAGI.installer.msi" but setup.exe is looking for "WinAGI Installer.msi".

Slightly bigger error - when opening a previous .wag file it updates the logic files and places those in a backup folder, but copying those files back into the src folder is giving me a "invalid or corrupt game property file (AGI.wag)" in WinAGI 2.3.7.
5
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on June 02, 2026, 02:58:22 PM »
Beta.2 is now the current build. It fixes several issues with filenames not working correctly, namely the NewGame, OpenGame and ExportResource functions. Link in the title post has been adjusted.
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The TBC source code has been archived here:

https://github.com/historicalsource/the-black-cauldron
The game proposed by Historical Source seems to be the atypical version mentioned by @AGKorson here: https://sciprogramming.com/community/index.php?topic=2113.msg16036#msg16036

It does not appear to be versions 1.1J, 1.1K, or 1.1M: https://i.ibb.co/LzrfXPyX/readme.png

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The TBC source code has been archived here:

https://github.com/historicalsource/the-black-cauldron
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AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by cosmicr on June 02, 2026, 12:46:41 AM »
Thankyou for this! Can't wait to try it!
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AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by EricOakford on June 01, 2026, 06:48:09 PM »
Okay, now it's working. I've updated my AGI3 remasters of Residence 44 Quest, Tonight the Shrieking Corpses Bleed, and all the Tex McPhilip games. I should play-test them again to make sure nothing broke.
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Interpreter version 2.272 can?t be a booter. The booter used GAL (which I *think* was called AGI0 also?).
Hello lskovlun,

That?s interesting, I didn?t know there were stages between PRE-AGI and AGI, it seems to be GAL/AGI0.

As for TBC, we have the source code for it! - so we know that it builds on regular AGI, at least.
That's good news for my translation projects. Has the source code of The Black Cauldron been publicly released? If so, do you have a link?

Thank you very much for taking the time to respond to me :)
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