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SCI Community How To's & Tutorials / Re: Thoughts on the LSL4 babes
« Last post by robbo007 on October 07, 2025, 06:02:39 PM »Maya, Surf Shop.
There was a guy who worked on improving the code (CMake, STL, some Google library, memory cleanups...), but apparently that project fizzled out. It has not been updated since January:
https://github.com/naerbnic/da-sci-compiler-pub
Here is a forked version of this repro with a CMakeLists.txt that will build the compiler with latest MSVC giving you a 64bit executable that should be useful for anyone still messing with SCI script compilation. There are also a few minor crash fixes.
https://github.com/mnicolella/sci-compiler
[Script]
n000=Main
... yadda yadda...
n029=the SC file, without the .sc part
...
The .scr resources are the compiled forms. You'll want the .sc and .sco files, in the src folder. But only the ones that define your own rooms and such, plus Main. Keep a copy of the SCI01 template's Main around to compare against yours, and look carefully.
Oh, and you'll want to copy in their respective lines in game.ini I guess.
Yeah, you're probably right about the version difference.
You can export all patches in a few clicks with Game>Properties>Manage as patch files. Unchecking the option rebuilds resource.000 (Kawa - this generates a bunch "confirm delete y/n" alert pop-ups that might be good to suppress (tested w/ LB2)), but if the template game doesn't know about the new files I assume it's not going to import them into resourse.000. Or maybe it does, I haven't tested
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