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71
SCI Community How To's & Tutorials / Re: Thoughts on the LSL4 babes
« Last post by robbo007 on October 07, 2025, 06:02:39 PM »
Maya, Surf Shop.
72
SCI Development Tools / Re: SCI Script Compiler - Open Sourced!
« Last post by Dhel on October 03, 2025, 09:24:40 PM »
There was a guy who worked on improving the code (CMake, STL, some Google library, memory cleanups...), but apparently that project fizzled out. It has not been updated since January:

https://github.com/naerbnic/da-sci-compiler-pub

He is still working on it, just in a different repo. It has evolved into a pretty elaborate project for SCI compilation from what I have seen.
73
SCI Development Tools / Re: SCI Script Compiler - Open Sourced!
« Last post by lskovlun on October 03, 2025, 05:05:42 PM »
There was a guy who worked on improving the code (CMake, STL, some Google library, memory cleanups...), but apparently that project fizzled out. It has not been updated since January:

https://github.com/naerbnic/da-sci-compiler-pub
74
SCI Development Tools / Re: SCI Script Compiler - Open Sourced!
« Last post by Dhel on October 02, 2025, 09:17:38 PM »
Here is a forked version of this repro with a CMakeLists.txt that will build the compiler with latest MSVC giving you a 64bit executable that should be useful for anyone still messing with SCI script compilation. There are also a few minor crash fixes.

https://github.com/mnicolella/sci-compiler

Awesome! I will check this out!
75
SCI Development Tools / Re: SCI01 Template Game
« Last post by Kawa on September 29, 2025, 01:56:35 PM »
Yes, add it to game.ini, under the Script header:
Code: [Select]
[Script]
n000=Main
... yadda yadda...
n029=the SC file, without the .sc part
...

Close SC, do the above, then open it again. The script should be listed.
76
SCI Development Tools / Re: SCI01 Template Game
« Last post by robbo007 on September 29, 2025, 01:47:47 PM »
The .scr resources are the compiled forms. You'll want the .sc and .sco files, in the src folder. But only the ones that define your own rooms and such, plus Main. Keep a copy of the SCI01 template's Main around to compare against yours, and look carefully.

Oh, and you'll want to copy in their respective lines in game.ini I guess.

I might be being really stupid here but I did try that. I copied into the SCI01 src folder one of my rooms, rm029.sc and rm029.sco. Reopened the SCI01 template and rebuilt resources and compiled all. Room029 does not appear under the Scripts tab in SC XP. Do I need to do anything else for it to pickup the room script?
77
SCI Development Tools / Re: SCI01 Template Game
« Last post by Kawa on September 29, 2025, 01:13:59 PM »
The .scr resources are the compiled forms. You'll want the .sc and .sco files, in the src folder. But only the ones that define your own rooms and such, plus Main. Keep a copy of the SCI01 template's Main around to compare against yours, and look carefully.

Oh, and you'll want to copy in their respective lines in game.ini I guess.
78
SCI Development Tools / Re: SCI01 Template Game
« Last post by robbo007 on September 29, 2025, 12:31:40 PM »
Yeah, you're probably right about the version difference.

Thanks, using your SC version for XP allows me to convert my games files to patches and then I can copy Views, Pics, Sounds, Fonts, Cursors and patches the SCI01 template folder and no complaints.

If I copy my room scripts(patch files) over to the SCI01 template folder They can't be opened in SC XP. It asks to dissemble them.

What is the best way to import my scripts(rooms) into the SCI01 template?
Regards,
79
SCI Development Tools / Re: SCI01 Template Game
« Last post by Kawa on September 29, 2025, 11:07:58 AM »
Yeah, you're probably right about the version difference.
80
SCI Development Tools / Re: SCI01 Template Game
« Last post by robbo007 on September 29, 2025, 10:13:56 AM »
You can export all patches in a few clicks with Game>Properties>Manage as patch files. Unchecking the option rebuilds resource.000 (Kawa - this generates a bunch "confirm delete y/n" alert pop-ups that might be good to suppress (tested w/ LB2)), but if the template game doesn't know about the new files I assume it's not going to import them into resourse.000. Or maybe it does, I haven't tested

Are you using a different version of SC? I don' have Manage as patch files? Ive not found a way to mass import either into the template either?

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