Author Topic: LSL6 SVGA view graphics editing with SCI Companion  (Read 44 times)

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Offline miracle.flame

LSL6 SVGA view graphics editing with SCI Companion
« on: Yesterday at 01:59:04 PM »
Hello again, this time I'm working on translation of LSL6 SVGA and I've stumbled upon major issue. When trying to edit view n960 containing the menu banner it seems a single pixel edit and save results in messed up result like below.


Even if I replace the words in menu with translation the result in game is the same like with the single pixel edit.
I've noticed the edited view does not have STAC encoding as the rest and even gets twice as big in size compared to original view file. So maybe I'm doing something wrong but even after reading through the documentation to view editing I've no idea. Can you help?

I'm using SCI Companion version 3.2.4



Offline Kawa

Re: LSL6 SVGA view graphics editing with SCI Companion
« Reply #1 on: Yesterday at 02:13:22 PM »
(Did you know there's the 3.2.5 nightly build?)

But regarding the STAC encoding thing: SCI Companion doesn't re-compress saved resources. Views and such have RLE baked in while others have nothing as a matter of fact, but the resource packs then add a layer of compression on top regardless. Thing is, that's optional and SCI Companion can only decompress most of the options.

You'd think that's not the issue here and yet I managed to reproduce it.

I should also note that almost all resources in LSL6 are STAC-compressed, but for example 900.v56 is fine to edit. This suggests to me there might be an issue with the total size of the resource.

Edit: probably not that, considering I simplified the background part of the view by removing all the patterning and then made them thinner to boot but it still messed up the logo...
« Last Edit: Yesterday at 02:22:14 PM by Kawa »

Offline Collector

Re: LSL6 SVGA view graphics editing with SCI Companion
« Reply #2 on: Yesterday at 03:41:04 PM »
I thought that Companion didn't handle SCI2+ graphics properly. FotoSCIhop from Enrico Rolfi's TraduSCI does. http://sciwiki.sierrahelp.com/index.php/TraduSCI

What are we missing from Companion besides a template game to have full SCI32 support?
KQII Remake Pic

Offline miracle.flame

Re: LSL6 SVGA view graphics editing with SCI Companion
« Reply #3 on: Today at 02:38:22 PM »
This is so very odd... I've used FotoSCIhop to export the v56 view as bmp, made edits, imported back and saved.
Loading the game with this v56 still shows the original text even though SCIC also states the edited exported view is loaded as patch and the original unused.
I've tried to import the same bmp in SCIC View editor of original v56 and save it which results in unencoded twice as much big file. Then the list showed the patch unused and loaded the edited original. Still no visible change while running the game. I've reloaded all resources anew, this time it showed the original unused and edited patch loaded - still no visible change in game:


Ugh?

Offline doomlazer

Re: LSL6 SVGA view graphics editing with SCI Companion
« Reply #4 on: Today at 03:40:28 PM »
File, Game and Help are overlaid on top the menu by view 968, so you probably need to edit that view to see your changes in-game. You might be able edit view 968 directly in SCICompanion.
« Last Edit: Today at 03:44:55 PM by doomlazer »


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