I have no idea how this has worked in the past. So I'm going to make one. :-)
Challenge: Create a game with six rooms only using the following:
Map:
Set-up:
You have been set-up on a dare by your friends: To go into a boarded up haunted house, get a chalice and leave. As soon as you have entered the haunted house, the door behind you mysteriously locked. So now you can't leave the house unless you have both the chalice and the key to get out.
Room A:
You are in the entry way. There are cobwebs, and unlit candles everywhere. Whoever lived in this house had not bothered to take their furniture with them when they left. There is an exit to the west. The door to the east is locked and needs a key.
Room B:
You are in the dining room. There is uneaten food on the table, surrounded by four chairs. In the northwest corner, there is a cabinet that holds a collection of plates. There are two exits, one to the east and one to the south.
Room C:
You are in the hallway. There are family pictures hanging on the wall, and one picture frame that is disturbingly blank with the word "unforgiven" underneath. There are two exits, one to the north and one to the south.
Room D:
You are in the basement. Unlike the rest of the house, this room is sparse, except for a single table with a key at one end. There is only one exit: a staircase going upwards to the west.
Room E:
You are in the kitchen that is fully stocked with food. Unlike the spoiled food in the dining room, your nose tells you that the food here is in good shape. There are three exits: a staircase doing downwards to the east, an exit to the north and an exit with a golden glow to the west.
Room F:
You are in the master bedroom. The clothes closet is empty except for a golden chalice. The queen size bed is unmade and hasn't been slept in for a very long time. There is a single exit to the east.
There are three items:
A flashlight in room A. Without the flashlight, you won't see anything in entire house and the likelihood of being attacked by a GHOUL in any room is 80%. With the flashlight, the likelihood of being attacked goes down to only 35% in any room.
A key in room D. Without the key, you can't leave the house. If you leave the house without the CHALICE, you would win, but it would be a hollow victory.
A chalice in room F. If you leave the house with the CHALICE, you win the game.
There is only one NPC:
A GHOUL who will attack you 35% of the time if you have the flashlight, and 80% of the time if you don't have the flashlight. The GHOUL's attack will remove 1 point off of your health meter and then will leave the room. You can fight back. Your chances of landing a successful punch and scaring away the GHOUL are 10% if you don't have a flashlight, and 90% if you do have a flashlight. If the GHOUL makes a successful attack, there is a 50% chance that any one item will be removed from your inventory and sent to a random location inside the house.
You, the Ego:
...have 10 health meter points. You can recover one health point at a time only by eating food from the kitchen. If you eat food from the dining room, you lose one health point, and the chances of being hit by a GHOUL goes up 5%.