EDIT: One other, I was going to attempt to make a VGA ego view but there doesn't seem to be a way to export palettes, unfortunately. Would make editing some sprites easier by being able to use a third-party image editor like PSP.
Oops! Yeah, that functionality is on a list somewhere, but I forgot about it for this release. Not only that, but the way to edit embedded view palettes is not obvious in this release (I want to revamp the entire left pane for views, so I delayed putting it in there). To get to the embedded palette, choose View->Edit Palette. And then try clicking on the Export button which.... does absolutely nothing right now
(I was also working on gif import at one point).
I found your audio problem. It is a mismatched SB driver. You used the one from LSL6, but if you use the one from SQ5 it works. Not sure if this limits the quality of the sound resource.
Yup, see above, I found that by switching to auddisny.drv instead (from LSL6), the audio came back. I don't know if it's mismatched though. Yes, the audblast.drv was from LSL6, but it *should* be, right? since that matches the interpreter and audio format. There's nothing in the game code itself that matters (the Sound class is nearly identical).
I am not sure if we want to start a new thread for some of this stuff or not, but I have started in the main script and just going down through it.
Rather than dirty up this thread, I'll start two new threads in a minute here: SCI 1.1 Template Game discussion, and SCI Companion discussion...
I ask because SCI Viewer can export SCI loop animations as a GIFs.
It can?? I see the option to save as a .bmp, but not .gif.