Author Topic: SCI mysteries  (Read 46411 times)

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Offline MusicallyInspired

Re: SCI mysteries
« Reply #45 on: May 08, 2015, 12:45:50 AM »
Yeah. It's just less fascinating to me personally than DOS tools...
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Re: SCI mysteries
« Reply #46 on: May 08, 2015, 01:42:38 AM »
For completeness to have the entire SCI era.
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Offline lance.ewing

Re: SCI mysteries
« Reply #47 on: May 08, 2015, 02:24:59 PM »
Yes, I've long wondered what the official Sierra developer tools looked like...they were obviously in DOS. That would be wonderful on my old 486...

We already know what a few of them looked like, from photos in the Official Book of King's Quest. It shows the View and Picture editors for SCI. I based my design of my original DOS based AGI PICEDIT on the pictures of the Picture editor in that book. I found that book in a local computer store in New Zealand, before I wrote PICEDIT. The AGI picture editor was probably less flashy than the SCI one though but it was something to work towards at the time.

What we don't know is what the various other tools looked like.

Offline lance.ewing

Re: SCI mysteries
« Reply #48 on: May 08, 2015, 03:24:17 PM »
would imagine that Activision has the rights to SCI, but the Codemasters owning LSL and at one time The Realm does throw a wrinkle in that. Most probably do not care as it is too dated of technology and if they even looked into it probably found that Havas threw it out. they have to realize that some of the ex-employees had to have some of the material, but it would not be worth pursuing.

...and I guess if they did obtain it from somewhere, there isn't much they could do with it. A lot of these games were made with DOS based tools. I doubt they're going to be using DOSBos to build more DOS based SCI0/1 games. Normally a company would be hanging on to source code so that they can make changes to an application. There seems to be no reason to do this for these games. Logically it seems like there should be no reason for them to hold back on allowing the tools, documentation, and source from those times to be publicly available. If they had it themselves, then it's possible that they could have been convinced to release it. But it seems more likely that they don't have it.

Do you think we'd benefit at all by approaching their legal departments to see what their view is?

Other things that I would love to see are the in house tools they used and the documentation. I came across something where a person was going to start working at Sierra and was given a manual on SCI to study before he began and was describing the similarity to Smalltalk. I think that this might have been from a link that Lance posted a couple of years ago.

Yeah, that was Mark Wilden: http://www.mobygames.com/developer/sheet/view/by_year/developerId,2205/

I think it's okay to discuss the things he's publicly mentioned on his site, in forums, and on his blog, given they're all public. Some of those pages seem to have disappeared now, but we can still see it on the Wayback Machine:

http://web.archive.org/web/20101219175024/http://www.mwilden.com/smalltalk/index.htm
http://web.archive.org/web/20110219044800/http://www.rhinocerus.net/forum/lang-smalltalk/190289-games-smalltalk.html

This one is still alive:

http://mwilden.blogspot.co.uk/2009/06/discovering-oop.html

Here's an idea for the new Sierra, offer up SCI for free for new game development, much like some of the other game engines have been. It could help generate a new interest in Sierra.

Yeah, that would be great. It reminds me a bit of what happened with sarien.net. Activision asked Martin to take his JavaScript conversions of the games down from sarien.net, but after negotiating with them, Activision agreed to allow him to put back up the first games in each series. Activision's reasons were that it would encourage more people to buy the later games in each series and Martin had to put links through to places where those games could be bought.

Interestingly though, I notice now that he has most of them back up there. Maybe he got permissions for all of the Activision AGI games. The obvious omissions are LSL1 (which CodeMasters own), Gold Rush and the Manhunter games. Also missing is Mixed Up Mother Goose, Donald Duck's Playground, and KQ4. I'm guessing that he never converted the AGIv3 games, and besides, there's probably good reasons for not hosting those particularly three games. Gold Rush and Manhunter may potentially be owned by other companies (I still need to track that down) and KQ4 obviously has a SCI version that they might want people to purchase. For Mixed Up Mother Goose and Donald Duck's Playground, it might just be a case of those not having been converted. Can you even buy those games now?

Offline MusicallyInspired

Re: SCI mysteries
« Reply #49 on: May 08, 2015, 04:40:38 PM »
Collector was working with Sunlight Games on a big re-release of Gold Rush Classic and a Gold Rush Remake last year (for the anniversary?). Sierra/ActiVision definitely doesn't own it. Manhunter is probably a similar deal with whoever made them. I heard rumours of the same developers working on Mahunter 3: London, but I don't think it ever happened.
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Re: SCI mysteries
« Reply #50 on: May 08, 2015, 10:21:25 PM »
We do know what the SCI0 view editor looked like. http://sciprogramming.com/community/index.php?topic=288.0

Odd that you mention Sunlight as they just emailed me today about a support issue that one of their customers was having. The Manhunter games were developed by and I think are owned by the Murrys of Evryware http://www.evryware.com/ , which is starting to make games again after all of these years. Mixed Up Mother Goose has seen many conversions from AGI to SCI0 to SCI1 to SCI 1.1 MPC to SCI32. Donald Duck's Playground is one of the Disney titles that Sierra lost rights to when Sierra and Disney parted ways. Codemasters got LSL and The Realm (an online variant of SCI), which was sold to yet another company. AT&T or AOL (I forget the order) got TSN/INN (LSCI engine, another online variant of SCI)). So I guess that the properties that Activision does not have are LSL, The Realm, INN, the Disney titles, Gold Rush! and the Manhunters. There may be a couple of others, but I am not thinking of them off hand.
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Offline troflip

Re: SCI mysteries
« Reply #51 on: May 09, 2015, 01:05:05 AM »
We already know what a few of them looked like, from photos in the Official Book of King's Quest. It shows the View and Picture editors for SCI.

There's an image in there with a caption: "Using a keystroke command, the artist removes solid colors to add small details like flowers, bushes and rocks". I still can't see the purpose of removing fills to do that. Anyone?
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Offline lance.ewing

Re: SCI mysteries
« Reply #52 on: May 09, 2015, 03:44:01 AM »
I can't think of a reason why it would make drawing finer details like flowers any easier. But I suppose it might sometimes be useful to distinguish the lines from the fills they contain. I'm struggling to think of such a situation though. Could it have been for performance reasons? Maybe the author of the book misinterpreted why this was being done.

Offline lance.ewing

Re: SCI mysteries
« Reply #53 on: May 09, 2015, 06:31:51 AM »
Collector was working with Sunlight Games on a big re-release of Gold Rush Classic and a Gold Rush Remake last year (for the anniversary?). Sierra/ActiVision definitely doesn't own it. Manhunter is probably a similar deal with whoever made them. I heard rumours of the same developers working on Mahunter 3: London, but I don't think it ever happened.

I didn't even know that the anniversary version of Gold Rush existed. I have fond memories of playing the original back when it was first released. I still have the box somewhere. I think I might purchase the Android version of the remake this very day!

So I take it that The Software Farm own the rights but Sunlight Games had a license to build this? Something like that?

Offline lance.ewing

Re: SCI mysteries
« Reply #54 on: May 09, 2015, 09:32:59 AM »
Donald Duck's Playground is one of the Disney titles that Sierra lost rights to when Sierra and Disney parted ways. Codemasters got LSL and The Realm (an online variant of SCI), which was sold to yet another company. AT&T or AOL (I forget the order) got TSN/INN (LSCI engine, another online variant of SCI)). So I guess that the properties that Activision does not have are LSL, The Realm, INN, the Disney titles, Gold Rush! and the Manhunters. There may be a couple of others, but I am not thinking of them off hand.

The Black Cauldron is still on sarien.net. Isn't that a Disney game? The web page footer states that King's Quest, Space Quest, and Police Quest are properties of Activision Blizzard but says nothing regarding The Black Cauldron that I can see. It is also interesting to note that both The Black Cauldron and Donald Duck's Playground are available to download from Al Lowe's web site. He states that as far as he knows, these games are no longer of any interest to any of his friends at Disney or Sierra, and so he says we're free to share them around. I guess these two games were one-offs, i.e. not part of a series, and I suppose therefore less profile these days. The big series games still have a lot of power.

Offline lance.ewing

Re: SCI mysteries
« Reply #55 on: May 09, 2015, 10:06:52 AM »
Manhunter is probably a similar deal with whoever made them. I heard rumours of the same developers working on Mahunter 3: London, but I don't think it ever happened.

There was a fan that was working on a Manhunter London at one point:  http://www.adventuregamestudio.co.uk/forums/index.php?topic=13363.0

Sounds like he had done quite a bit of work towards it, but sadly lost it all with a hard disk crash. I had something similar happen with an AGI remake of Scott Adams' Mission Impossible (Secret Mission) game. I'd written maybe one third of the game in 1999 and I'd even discussed it with Scott Adams over email and he gave me his approval to pursue the project, and sent me the graphics from graphical versions of the game. But unfortunately I lost what I'd written and didn't have a backup. It's quite demoralising to start over, so I never did. - That reminds me that I really must back up all the AGI and SCI folders on my PC.

Some rumours here about the Manhunter creator's maybe working on a new Manhunter game back in 2008 but I can't find any other references to that:

http://www.agdinteractive.com/forum/viewtopic.php?f=19&t=12634

It suggests that they probably still have the rights though, if the rumour was true.

Offline troflip

Re: SCI mysteries
« Reply #56 on: May 09, 2015, 12:29:16 PM »
Script 947 in SQ5 contains a DialogEditor. Has anyone seen this mentioned anywhere before? It looks like it lets you add buttons and text to a dialog in-game, then saves the source code to a file. I'll see if I can modify a script to try to invoke this dialog.
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Offline Cloudee1

Re: SCI mysteries
« Reply #57 on: May 09, 2015, 12:51:51 PM »
The Black Cauldron is still on sarien.net. Isn't that a Disney game? The web page footer states that King's Quest, Space Quest, and Police Quest are properties of Activision Blizzard but says nothing regarding The Black Cauldron that I can see. It is also interesting to note that both The Black Cauldron and Donald Duck's Playground are available to download from Al Lowe's web site. He states that as far as he knows, these games are no longer of any interest to any of his friends at Disney or Sierra, and so he says we're free to share them around. I guess these two games were one-offs, i.e. not part of a series, and I suppose therefore less profile these days. The big series games still have a lot of power.

Actually, because it was freely offered, that's why I didn't have any worries about making the sci point and click version.
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Offline troflip

Re: SCI mysteries
« Reply #58 on: May 09, 2015, 01:14:32 PM »
I got the dialog editor working. All that is needed is
Code: [Select]
(DialogEditor:doit())

It was pretty confusing, but I tried adding some controls and stuff, and it generated this file:

Code: [Select]
; DialogEditor v1.0
; by Brian K. Hughes
(Print
posn: 0 -4,
addTitle: {the title},
font: 0,
mode: teJustCenter,
width: 100,
addText: {text} 69 0,
addButton: 0 {button} 0 4,
init:
)
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Re: SCI mysteries
« Reply #59 on: May 09, 2015, 01:18:42 PM »
I didn't even know that the anniversary version of Gold Rush existed. I have fond memories of playing the original back when it was first released. I still have the box somewhere. I think I might purchase the Android version of the remake this very day!

So I take it that The Software Farm own the rights but Sunlight Games had a license to build this? Something like that?
Correct. Everything we did had to be sent to the MacNeill brothers for approval. I assume that it was the same for the remake.

Yeah, I was forgetting about The Black Cauldron being one of the Disney titles. The fact that it is on Sarien.net and available for download on Al's site I am sure is more because like most "abandonware" is not because it has fallen into public domain but simply because the IP holder is unaware of, does not care enough or somewhere in between to pursue slapping them a C&D. But remember that we are talking about Disney.
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