However, apparently in NRS's SQ4 patch he re-enabled the "Time-O-Matic" which is attached to the frog instance. But I can't get it to work...care to take a look at his script with your decompiler?
However, I discovered that his patch does not include the Time-O-Matic time warp after all, it was another script written by someone called the "Time Pod Debug patch" available on the archived SQ.Net website.
My patch does include it, but it is disabled by default. To enable my additional debug features, create a file named "DEBUG.FLG" in the game's directory, and start a new game.
It's difficult to change the length of a script if you're just directly editing bytecode, so it makes sense that he had to "replace" one object with another.
For that patch, I was not editing bytecode, but disassembling and reassembling with the ability to change script lengths. Remember that the "room of deleted items" (room 271) had no script at all so I had to write one from scratch, and I could not have done that by directly hacking bytecode into a hex editor.