Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 398796 times)

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Offline snobes

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1020 on: August 15, 2023, 11:16:15 AM »
You can use breakpoints, sure, but the cursor will do what it wants because of optimizations.

I know you can because that's how I traced out how strings work when I added codepage translation support.

Do you have steps on how to launch with breakpoints attached and able to step through the code? What build configuration allow breakpoints? I'm having a hell of a time figuring out how to do it.

Earlier, Kawa, you said

There's an option in the game-specific settings specifically for source control purposes, it causes all the individual resource files to be handled separately. Not entirely unlike how the Sierra people originally made 'em.

Where is this? I'm looking at "Game/Version detection" but cannot see how to set individual resource files handled separately. Maybe it's already enabled because when I change a polygon the respective .shp file is updated (I see this via git diff), and when I change a message the respective .shm files is updated. However, when I add "Control" or "Priority" commands in the pic editor, only the `resource.000` and `resource.map` files are updated, which are both binary. I'm looking into a way to store these "Control" and "Priority" commands in human readable files. That way I can source control all resources I currently care about (scripts, polygons, and commands). Thoughts on this effort? Already been tried?

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1021 on: August 15, 2023, 11:26:45 AM »
"Game Properties" > "Manage resources as patch files (good for source control)". Hit OK and you should find all your game assets spilled out horrifically into the game's folder.

HOWEVER, control and priority screen data is an intrinsic part of a given Picture resource, unlike its polygons, so if you change that, you change the .pic/.p56 resource file as a whole.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1022 on: August 15, 2023, 04:02:20 PM »
It took some digging, but I found the problem with the sound previewer. I am right now chilling to the Tandy 3-Voice version of the Space Quest 3 theme, playing from the preview bar. I also went and normalized all user-visible instances of "midi" and "Midi" to "MIDI" while I was at it, correcting that "unknown" to "Base MIDI".

All this will be in the upcoming nightly.

Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1023 on: August 20, 2023, 02:49:15 PM »
It took some digging, but I found the problem with the sound previewer. I am right now chilling to the Tandy 3-Voice version of the Space Quest 3 theme, playing from the preview bar. I also went and normalized all user-visible instances of "midi" and "Midi" to "MIDI" while I was at it, correcting that "unknown" to "Base MIDI".

All this will be in the upcoming nightly.

Nice!
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