0 Members and 1 Guest are viewing this topic.
It would be nice if SCI Companion could support these games natively, but until then renaming the files is a good workaround.
Wait what?!Edit: can confirm, LSL7 doesn't seem to work at all resource-wise, GK2 works for graphics.
Quote from: troflip on July 23, 2016, 04:30:55 PMHow does the naming scheme work? Like, why does the master resource map have a number?That must be why the GK2 scripts and such were just plain missing -- they'd be listed in RESMAP.001, while I looked in RESMAP.000
How does the naming scheme work? Like, why does the master resource map have a number?
Quote from: Kawa on July 23, 2016, 04:32:27 PMQuote from: troflip on July 23, 2016, 04:30:55 PMHow does the naming scheme work? Like, why does the master resource map have a number?That must be why the GK2 scripts and such were just plain missing -- they'd be listed in RESMAP.001, while I looked in RESMAP.000 Actually, they hide in RESSCI.PAT (the corresponding map being RESMAP.PAT) EDIT: And to answer troflip's question, there is one per CD, and an additional one to copy to the hard drive.EDITEDIT And .AUD and .SFX volumes too.
Quote from: OmerMor on July 23, 2016, 03:52:25 PMIt would be nice if SCI Companion could support these games natively, but until then renaming the files is a good workaround.If you mean to open games I agree. If by creating games don't forget that there is no template game beyond 1.1.
Quote from: Collector on July 23, 2016, 11:42:59 PMQuote from: OmerMor on July 23, 2016, 03:52:25 PMIt would be nice if SCI Companion could support these games natively, but until then renaming the files is a good workaround.If you mean to open games I agree. If by creating games don't forget that there is no template game beyond 1.1.Of course. My main aim was decompilation.Regarding the template - I have Sierra's system scripts circa 1995 that I could possibly share eventually. When SCI Companion would be able to handle all the resource types from that era we could use that.
https://github.com/scummvm/scummvm/blob/master/engines/sci/sci.cpp#L159I believe SCI Companion should do that same.
I thought the patches folder was listed in resource.cfg.
Quote from: OmerMor on July 29, 2016, 01:28:52 PMhttps://github.com/scummvm/scummvm/blob/master/engines/sci/sci.cpp#L159I believe SCI Companion should do that same.But as the comment in that code says, doing it unconditionally is not unproblematic. Additional problems might arise in Companion when saving resource volumes (which is a moot point for ScummVM).
// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD// is for the demo of Phantasmagoria, included in the disk
SMF 2.0.19 | SMF © 2021, Simple MachinesSimple Audio Video Embedder Page created in 0.048 seconds with 22 queries.