Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 444324 times)

0 Members and 1 Guest are viewing this topic.

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #975 on: February 12, 2022, 07:04:14 PM »
Oh, I know about that setting, I was just mulling over the idea of something automated. A set it and forget it thing. Something that can automatically do versioning. I have never used that setting. Does it automatically rename any saved resource so it does not overwrite an older version?
KQII Remake Pic

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #976 on: February 12, 2022, 08:53:31 PM »
It does not.

Offline gumby

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #977 on: February 13, 2022, 11:46:13 AM »
It could be done with a plugin I suppose.  Something that uses a file watcher task and monitors the patch files and upon change issues a commit to a 3rd party source control repo.  It's not really in the traditional spirit of source control (commits-on-change could result in a bunch of bad/useless commits), but that would fulfill the 'automatic' portion of your concept Collector.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #978 on: February 13, 2022, 06:45:46 PM »
I wasn't thinking about duplicating something like Sourcetree, but perhaps some kind of staging control to not lose anything before a commit. If you have the source on a git then you could use a regular program like Sourcetree.
KQII Remake Pic

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #979 on: August 11, 2022, 05:26:40 PM »
Just a heads-up, I just fixed some crap involving file dialog filter lists having random garbage, and an uncaught exception causing a CTD involving the VGA Picture palette editor and not having any image commands. Well, it's not much of a fix, but at least you'll not lose any work to a CTD and you'll know why. Also includes a tiny fix in the pattern pen bitmaps from a few months back.

Latest build is in the stash in my signature as always.

Offline gumby

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #980 on: August 13, 2022, 10:38:34 AM »
Thanks Kawa.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #981 on: August 14, 2022, 09:33:36 AM »
Awesome.
Brass Lantern Prop Competition

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #982 on: January 28, 2023, 11:41:23 AM »
Eric Oakford's latest SCI10 Template commit inspired me to add SCI1 cursor saving support. It's about time, huh? Link's in my signature as always.

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #983 on: January 28, 2023, 03:07:40 PM »
I know there is a request from the SCI translation communities to add support for text resources above 999. Conquest of Longbow has TEX files 1000-2162 that aren't getting repacked into the resource files.

I haven't had time to look into it, but I'm passing the request along in case anyone has the desire to do the leg work. ty

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #984 on: January 28, 2023, 03:13:40 PM »
That's something to look into indeed, and I have legs from my hips to the ground.

Edit: I just repacked Longbow and I still seem to have all the text resources?
« Last Edit: January 28, 2023, 03:21:10 PM by Kawa »

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #985 on: January 28, 2023, 03:26:29 PM »
I have not tested, only received the request. You were able to alter the strings and repack in 1000.tex and above? I'll try for myself if I can find time.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #986 on: January 28, 2023, 03:32:52 PM »
I didn't *alter* the texts, no...

Edit: did it, altered the last line of the last text resource ("desperate"->"disparaged" because I'm nothing if not silly) and repacked it again. Close game, reload, everything's still there.
« Last Edit: January 28, 2023, 03:35:15 PM by Kawa »

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #987 on: January 28, 2023, 03:47:15 PM »
Confirmed working in SCICompanion 3.2.4.0. The issue must be elsewhere. Thanks for checking!

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #988 on: January 29, 2023, 12:14:23 PM »
Ah, they were trying to import .TEX resources as a number > 999 which produces an error.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #989 on: January 29, 2023, 12:22:49 PM »
That should be allowed for any resource type in an 1.0 game. I'll look into it.

Edit:
Code: [Select]
return SeparateHeapResources ? ((PackageFormat >= ResourcePackageFormat::SCI2) ? 64999 : 16384) : 999;No separate heap resources? Then you're not getting more than 1000 resources at all. That seems wrong, considering Longbow has no script/heap split but does use the SCI1.0 map.

Edit: okay try it now.
« Last Edit: January 29, 2023, 12:40:57 PM by Kawa »


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.037 seconds with 24 queries.