Author Topic: SCI1.1: Score panel in the command bar  (Read 9626 times)

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Offline troflip

Re: SCI1.1: Score panel in the command bar
« Reply #15 on: June 24, 2015, 07:51:54 PM »
Only way I know of to get rid of it is to remake the view from scratch, copypasting each cel.

It's an option in the main menu bar:
View -> Remove embedded palette.

My "?" was because at first I assumed your 995 didn't have an embedded palette, since it doesn't show up in the preview. I might have a bug there!

[edit:] oh, it was because you marked all the colors "unused"

I'll convert them if nobody else will. What Kawa said is one example of SQ5's palette not being ideal; its greys are actually shaded blue a little bit which means it's impossible to get a true gray. The classic KQ5 palette, as I said, has a wider variety of colours that represent more than what SQ5's slanted palette does.

Ok, but let's wait until the resources are a little more stable. If kawa gets a few more views to me today, I can release the latest version of the template game later today. Just let everyone know when you're going to do it, so we know it's coming.
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Offline MusicallyInspired

Re: SCI1.1: Score panel in the command bar
« Reply #16 on: June 24, 2015, 07:51:57 PM »
If you load KQ5's 999.pal into your game, and my icon bar/control views, in whatever order, those views won't be what makes your grays blue.

I know, I've done that myself. But that doesn't work for every View easily. The coin image, for instance, needs to be recoloured. But that can be easily done by copy/pasting, which finds the best matching colours.

Quote
Ok, but let's wait until the resources are a little more stable. If kawa gets a few more views to me today, I can release the latest version of the template game later today. Just let everyone know when you're going to do it, so we know it's coming.

Ok.

EDIT: Another case is that there is no set of cyan hue colours in SQ5's palette, which are replaced by an extended set from the "yellows" which fade into brown.
« Last Edit: June 24, 2015, 07:55:58 PM by MusicallyInspired »
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Offline Kawa

Re: SCI1.1: Score panel in the command bar
« Reply #17 on: June 24, 2015, 07:55:58 PM »
It's an option in the main menu bar:
View -> Remove embedded palette.
Neat.
If kawa gets a few more views to me today, I can release the latest version of the template game later today. Just let everyone know when you're going to do it, so we know it's coming.
Can't deliver. It's 1:55 AM and I need sleep.

Offline troflip

Re: SCI1.1: Score panel in the command bar
« Reply #18 on: June 24, 2015, 07:58:51 PM »
Oh yeah, a replacement for the coin would be nice too (it doesn't have to be a coin, of course... it would be easy to change the pay verb. Just something reasonable for a template game (probably not toilet paper) ).
Check out my website: http://icefallgames.com
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Offline Kawa

Re: SCI1.1: Score panel in the command bar
« Reply #19 on: June 24, 2015, 08:05:46 PM »
A dildo big blue cup?

(Posting from phone, in light of earlier.)

Offline MusicallyInspired

Re: SCI1.1: Score panel in the command bar
« Reply #20 on: June 24, 2015, 08:09:26 PM »
For the time being we could just have "Test Object" like in SCI0 and make it a featureless box.
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Offline Cloudee1

Re: SCI1.1: Score panel in the command bar
« Reply #21 on: June 24, 2015, 09:52:21 PM »
A broken blue cup  ;)

But I think the money should stay in the template as well... it is special and when I get it sorted out in the help me threads, it would serve as a good example for anything that you can carry multiples of. Ah, you'll see. that statement will make more sense when you see the post in the other board.

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Offline MusicallyInspired

Re: SCI1.1: Score panel in the command bar
« Reply #22 on: June 24, 2015, 09:53:06 PM »
Here's a test object inspired by the SCI0 one, just gradient-filled. It needs KQ5's palette, though. I'll attach that as well, actually. kq5.pal is a general palette file that works with modern software, kq5_999_pal.pal is the SCI1.1 formatted palette.
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