Pokaaan~
Sorry 'bout the delay, guv.
bonus: in Main.sc SetUpEgo, instead of
(send gEgo:
setLoop(-1)
setLoop(stopGroop)
setPri(-1)
setMotion(NULL)
state(| (send gEgo:state) $0002)
)
do
(send gEgo:
setLoop(-1)
setLoop(Grooper) //These two lines allow the "standing" loop.
setCycle(Smopper -1)
setPri(-1)
setMotion(NULL)
setScale() //Reset leftover scaling effects
scaleX(120)
scaleY(120)
state(| (send gEgo:state) $0002)
)