Author Topic: 256-color views for SCI1.1 - a modest proposal of sorts  (Read 23876 times)

0 Members and 1 Guest are viewing this topic.

Offline Kawa

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #30 on: July 16, 2015, 08:58:41 AM »
Can't reach imgur at this time, so I'll just use attachments.

Offline Kawa

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #31 on: July 19, 2015, 09:17:43 AM »
Let it be known that diagonal walkcycles are hard.

Really hard.

Like holy shit guys.

Edit: but dammit I persevere!
« Last Edit: July 19, 2015, 10:47:22 AM by Kawa »

Offline troflip

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #32 on: July 19, 2015, 01:01:30 PM »
Thank you for persevering!

It's looking good... the only adjustment I think it needs is the background arm/hand doesn't swing forward enough.
Check out my website: http://icefallgames.com
Groundhog Day Competition

Offline MusicallyInspired

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #33 on: July 19, 2015, 03:26:19 PM »
Wonderful work!
Brass Lantern Prop Competition

Offline Kawa

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #34 on: August 05, 2015, 07:56:27 AM »
Diagonals are the worst.

Offline troflip

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #35 on: August 05, 2015, 06:20:12 PM »
Looks like front bit of his body has gone through a meat slicer. That's quite a straight edge!
Maybe a little background arm too?
Check out my website: http://icefallgames.com
Groundhog Day Competition

Offline Kawa

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #36 on: August 05, 2015, 06:33:12 PM »
Looks like front bit of his body has gone through a meat slicer. That's quite a straight edge!
Maybe a little background arm too?
Like I said, the worst. But then, how many revisions have the other directions gone through, hmm?

Offline troflip

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #37 on: August 05, 2015, 10:37:15 PM »
All the more need for this view, then..
Check out my website: http://icefallgames.com
Groundhog Day Competition

Offline MusicallyInspired

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #38 on: August 06, 2015, 12:54:35 AM »
Yeah, needs a left arm there. Has referencing Sierra's diagonal views helped at all?
Brass Lantern Prop Competition

Offline Kawa

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #39 on: August 14, 2015, 06:07:23 PM »
I'd like to mention that I've put a conversion of the DeluxePaint Comic font in the stash (check my sig) to appease the Viewlords while I'm still gathering my courage to improve that goddamn diagonal.

Yeah, needs a left arm there. Has referencing Sierra's diagonal views helped at all?
Not really I'm afraid.

Offline Kawa

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #40 on: August 20, 2015, 09:25:14 AM »
Quick experiment in alternatives: using SQ1 Roger as a base, who seems to have the least swagger -- just a bit too much chest if you ask me.

Offline MusicallyInspired

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #41 on: August 20, 2015, 11:07:02 AM »
That looks good!
Brass Lantern Prop Competition

Offline Kawa

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #42 on: August 20, 2015, 11:22:22 AM »
That looks good!
Fairy wall, then. I'll do the diagonals next, just to get that bullshit behind me.

Offline Kawa

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #43 on: October 28, 2015, 09:52:21 AM »
Pokaaan~

Sorry 'bout the delay, guv.


bonus: in Main.sc SetUpEgo, instead of
Code: [Select]
  (send gEgo:
    setLoop(-1)
    setLoop(stopGroop)
    setPri(-1)
    setMotion(NULL)
    state(| (send gEgo:state) $0002)
  )
do
Code: [Select]
  (send gEgo:
    setLoop(-1)
    setLoop(Grooper) //These two lines allow the "standing" loop.
    setCycle(Smopper -1)
    setPri(-1)
    setMotion(NULL)
    setScale() //Reset leftover scaling effects
    scaleX(120)
    scaleY(120)
    state(| (send gEgo:state) $0002)
  )

Offline troflip

Re: 256-color views for SCI1.1 - a modest proposal of sorts
« Reply #44 on: October 28, 2015, 11:57:51 AM »
Huzzah! Looks great! Into the template game it goes...

(only thing, the first loop, he looks a little... bouncing back and forth. he's got some mad swagger)

Would be nice to have a female character too... ;-)
Check out my website: http://icefallgames.com
Groundhog Day Competition


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.032 seconds with 23 queries.