Just from a quick test, the following doesn't seem to have any effect with regards to the stuttering when looping a 16-bit 11025Hkz sound:
DoAudio(7 11025)
(I also tried 22050, just in case it wants the byte rate and not the sample rate).
At any rate, audio mostly works well with the SQ5 audblast.drv in DOSBox. The only problem is the brief pause when looping a 16-bit sound.
And of course you can't play more than one audio resource at a time, and you can't control the volume (neither DoSound or DoAudio's set volume function affects the volume).
[edit:] KQ6 uses this, I don't see it in LB2 (maybe there is a talkie version of that game that does use it? I don't have it). It seems like DoAudio seems to be related to the speech stuff - those use separate resources than .aud, right? I don't have any talkie SCI1.1 games to look at, maybe I should get one off of gog or something. If we got the talkie stuff working, is there any reason it couldn't be used for audio music tracks? (I'm assuming it supports greater resource sizes than .aud).