Author Topic: Werewolves and Wanderer (2.0)  (Read 3025 times)

0 Members and 1 Guest are viewing this topic.

Offline JRedant

Werewolves and Wanderer (2.0)
« on: September 27, 2015, 05:36:13 PM »
I was hung up on restarting the project. I could pick up where I started off.

Or I could try something different. Again, I've been focusing far too much attention to details. I'm one guy, not a whole team. My strategy now will be to keep the design of the room simple. In other words: create a no-frills version 1.0, with the intent that me or someone else will pick it up down the road, add in some details and come out with a version 2.0.

It's a lesson I learned this week being a DBA...details can wait.




Offline Collector

Re: Werewolves and Wanderer (2.0)
« Reply #1 on: September 27, 2015, 06:15:33 PM »
Of course if you convert the project over to SCI1.1 with the new Companion you can import images for your PICs. That should help reduce the amount of work for that aspect of development. Should make it easier to do audio, too. No messing around with sciAudio.

As far as large projects, Doan's Betrayed Alliance is probably about the largest fan made SCI game and it was done mostly by himself.
KQII Remake Pic

Offline MusicallyInspired

Re: Werewolves and Wanderer (2.0)
« Reply #2 on: September 27, 2015, 07:34:37 PM »
It's easy to get lost in details, yes. I can relate to that. It's better to keep and overall picture, finish the basics from beginning to end, and then work on details, all the while keeping a list of things that need attention. At least, that's how I see it.
Brass Lantern Prop Competition


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.038 seconds with 23 queries.