Author Topic: Linux Build  (Read 4102 times)

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Offline fsociety

Linux Build
« on: January 03, 2016, 11:12:58 PM »
Thanks for this IDE - discovered it very recently and I am now able to achieve a childhood dream of creating an actual SCI VGA game.  Just wondering how difficult would it be to port the IDE, etc to Linux?



Offline lskovlun

Re: Linux Build
« Reply #1 on: January 04, 2016, 03:30:42 AM »
Thanks for this IDE - discovered it very recently and I am now able to achieve a childhood dream of creating an actual SCI VGA game.  Just wondering how difficult would it be to port the IDE, etc to Linux?
It uses MFC, and I'm not aware of MFC having been cloned.

Offline Kawa

Re: Linux Build
« Reply #2 on: January 04, 2016, 05:24:17 AM »
I have a Linux VM for testing. Should I pour a nice glass of Wine and see?

Offline lskovlun

Re: Linux Build
« Reply #3 on: January 04, 2016, 05:48:57 AM »
I have a Linux VM for testing. Should I pour a nice glass of Wine and see?
Can't resist a pun: Wine is fine - or rather, it was until some point, where it started hanging when opening a menu (right after I'd reported another problem with Wine, which was fixed). It's been a while since I tested new releases; maybe I should.

Offline Kawa

Re: Linux Build
« Reply #4 on: January 04, 2016, 10:38:19 AM »
wine: Unhandled exception 0x40000015 in thread 9 at address 0x8a5d01 (thread 0009)

I don't know what I expected.

Offline fsociety

Re: Linux Build
« Reply #5 on: January 04, 2016, 10:50:31 PM »
The IDE runs fine for me under the latest build of Wine.  Some delays on menus, but other than it is fine.

Offline troflip

Re: Linux Build
« Reply #6 on: January 05, 2016, 12:01:03 AM »
Yeah, it uses MFC. It's unfortunate I didn't choose a cross-platform UI framework (like wxWidgets or something) when I started it years ago, but oh well. The GUI is a large part of the program.
Check out my website: http://icefallgames.com
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