Author Topic: King's Quest VI - New Ending  (Read 4069 times)

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Offline MusicallyInspired

King's Quest VI - New Ending
« on: February 20, 2016, 03:49:49 AM »
Here's what I've been messing with the past few days. :)



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Offline troflip

Re: King's Quest VI - New Ending
« Reply #1 on: February 20, 2016, 04:04:08 AM »
That is amazing!
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Offline Collector

Re: King's Quest VI - New Ending
« Reply #2 on: February 20, 2016, 12:46:07 PM »
Post that in the SHP facebook group.
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Offline MusicallyInspired

Re: King's Quest VI - New Ending
« Reply #3 on: February 20, 2016, 12:47:55 PM »
I did.
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Offline Kawa

Re: King's Quest VI - New Ending
« Reply #4 on: February 20, 2016, 01:09:25 PM »
It's hard to tell from a video but is that in-engine or what?

Offline MusicallyInspired

Re: King's Quest VI - New Ending
« Reply #5 on: February 20, 2016, 01:12:38 PM »
Totally in-game. No post production at all, besides upscaling and aspect ratio correction done with Virtual Dub.
« Last Edit: February 20, 2016, 01:15:20 PM by MusicallyInspired »
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Offline Kawa

Re: King's Quest VI - New Ending
« Reply #6 on: February 20, 2016, 01:21:39 PM »
That's epic.

Offline OmerMor

Re: King's Quest VI - New Ending
« Reply #7 on: February 20, 2016, 05:10:52 PM »
Great job Brandon!

Offline gumby

Re: King's Quest VI - New Ending
« Reply #8 on: February 20, 2016, 06:51:42 PM »
Yeah, very nice!
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Offline MusicallyInspired

Re: King's Quest VI - New Ending
« Reply #9 on: February 20, 2016, 07:02:12 PM »
Thanks. :)
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