Author Topic: Using the avoid script  (Read 26315 times)

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Offline troflip

Re: Using the avoid script
« Reply #45 on: February 02, 2016, 01:39:02 PM »
Haha, that's pretty out there!

(Though wonder if there's  a Sierra interpreter version that includes both AvoidPath and parser functionality)
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Offline Kawa

Re: Using the avoid script
« Reply #46 on: February 02, 2016, 02:01:51 PM »
(Though wonder if there's  a Sierra interpreter version that includes both AvoidPath and parser functionality)
ScummVM, if you muddle it up a bit.

Offline gumby

Re: Using the avoid script
« Reply #47 on: February 02, 2016, 08:45:40 PM »
Pathfinding test, see attached image.  The black lines are the control lines that the actor cannot cross, the red is the path taken by the actor.  I'm very pleased so far with what I'm seeing.
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Offline gumby

Re: Using the avoid script
« Reply #48 on: February 13, 2016, 06:51:48 PM »
Well, I bombed out on this.  Everything was going well until I put it into practice.  The actor kept getting stuck on control lines, so tried to pad the lines with extra pixels.  Unfortunately it required way too much padding to make it practical.

Oh well, time to move on to something more rewarding.  Chalk this one up to a learning experience.
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Offline MusicallyInspired

Re: Using the avoid script
« Reply #49 on: February 14, 2016, 12:10:56 AM »
That's too bad. But the fun is in the experience. :)
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