Author Topic: SCI32 Shirt  (Read 3745 times)

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Offline lskovlun

SCI32 Shirt
« on: February 27, 2016, 07:43:35 PM »



Offline Kawa

Re: SCI32 Shirt
« Reply #1 on: February 27, 2016, 08:01:06 PM »
That reminds me. In the other thread it was said that "SCI16" was taken to mean "16-bit" and not "1.6" as I like to understand it. Logically then, SCI32 would refer to 32-bit... but then why can't I run GK2 natively?

Half joking at the very least, of course ;3

Also, and slightly more on topic maybe, I have an "ask me about SCI" mug from MT times.

Offline Collector

Re: SCI32 Shirt
« Reply #2 on: February 27, 2016, 08:05:12 PM »
I saw that when Bob first posted it. pretty nifty.
KQII Remake Pic

Offline lskovlun

Re: SCI32 Shirt
« Reply #3 on: February 27, 2016, 08:43:55 PM »
That reminds me. In the other thread it was said that "SCI16" was taken to mean "16-bit" and not "1.6" as I like to understand it.
There are a few references to SCI16 in QfG4. The interp clearly wasn't ready for prime-time. The polygon editor says to use the SCI16 version. The RestartGame kernel function is not implemented (QfG4 and GK1 both implement restarting in script code). Possibly other things too.


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