Author Topic: Text parser -> speech recognition  (Read 3906 times)

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Offline troflip

Text parser -> speech recognition
« on: March 01, 2017, 11:00:01 AM »
Space Quest 3 with speech recognition :P. Have a look:

https://twitter.com/IceFallGames/status/836968096455761920



Check out my website: http://icefallgames.com
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Offline OmerMor

Re: Text parser -> speech recognition
« Reply #1 on: March 01, 2017, 03:55:15 PM »
Cool!  ;D

Offline Kawa

Re: Text parser -> speech recognition
« Reply #2 on: March 01, 2017, 04:57:34 PM »
You're a madman, Phil.

Offline MusicallyInspired

Re: Text parser -> speech recognition
« Reply #3 on: March 01, 2017, 05:17:43 PM »
Hah! That's sooo awesome!
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Offline troflip

Re: Text parser -> speech recognition
« Reply #4 on: March 01, 2017, 05:26:51 PM »
ScummVM could easily do something like this for their Windows (10) binary... it didn't require any changes to the game.

I propose that it be on by default, along with undithering :P.  j/k


I build a grammar out of the words in the game, but unfortunately Unity's API forces it to be loaded from an XML file. This means it's one set of words everywhere. If I used the Windows APIs directly, I think that lets me build a grammar at runtime, which would make it easier to tailor the words for the specific room in question (making the recognizer more accurate).
« Last Edit: March 01, 2017, 10:18:14 PM by troflip »
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