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We used a modified version of SCI (Sierra's Creative Interpreter) to create The Realm. It was the same engine used to make all of the existing adventure games, so we made The Realm in a similar style. We picked the cartoony art direction for two reasons: The artwork was highly compressible, and our artists could make it rapidly. Remember, this was the day of 28k modems. Download sizes were a huge deal! We didn't get into the store for several years, so our only method of distribution was digital download. Every kilobyte counted!
Modified SCI2.1 indeed (I thought you knew?)... my usual stash is gone for now (dead hard drive...), but there are special kernel functions there for network access, hashing and so on. There are also some hardcoded things relating to the game. I think it would be unproductive to use this particular interpreter for fan-made games.
I guess that people didn't pay much attention when Aftertaste was posting here. He was trying to tear into it.
I don't believe the Realm is a true SCI game, but just uses SCI type resources, like Betrayal in Antara and Shivers Two.
It is indeed SCI, and i have ALOT more info on the subject now, took me long enough .
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